Hi guys, i have a strange problem with my map, when i compile i get a leak message stating that a func_buttn is causing a leak. Thing is the point file points to nothing and so do the co-ordinates, i have no holes in the map i have checked everything i can't figure it out, has anyone got any idea, here's the log and a screenshot:
http://img73.imageshack.us/my.php?image=strangeleak6gr.jpg
** Executing...
** Command: "c:\program files\valve\steam\steamapps\richardacherki@tiscali.co.uk\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\richardacherki@tiscali.co.uk\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW"
Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: c:\program
files\valve\steam\steamapps\richardacherki@tiscali.co.uk\half-life 2\hl2\materials
Loading C:\Program
Files\Valve\Steam\SteamApps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW.vmf
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (3584, -3264, -384)
Multiple references for cubemap on texture maps/wholelevelrichw/glass/glasswindow007a_2832_-2816_-384!!!
env_cubemap pointing at deleted brushside near (1152, -3152, -208)
env_cubemap pointing at deleted brushside near (1584, -3152, -208)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (56.39 -1304.37 -634.0 :cool: leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 2560.0, -738.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 2560.0, -674. :cool:
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 2560.0, -538. :cool:
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 2560.0, -54.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 3072.0, -236.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 3072.0, -236.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0, 1024.0, -236.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 512.0, -236.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 806 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_07rt"
Can't load skybox file skybox/sky_day01_07 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1618726 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (2) (2871151 bytes)
Error! prop_static using model "models/props_wasteland/prison_toilet01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_toilet01.mdl"!
Error! prop_static using model "models/props_wasteland/controlroom_desk001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/controlroom_desk001b.mdl"!
Error! prop_static using model "models/props_wasteland/controlroom_storagecloset001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/controlroom_storagecloset001b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4653 texinfos to 2907
Reduced 445 texdatas to 410 (22976 bytes to 20412)
Writing C:\Program
Files\Valve\Steam\SteamApps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW.bsp
17 seconds elapsed
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 38
** Executing...
** Command: "c:\program files\valve\steam\steamapps\richardacherki@tiscali.co.uk\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\richardacherki@tiscali.co.uk\half-life 2\hl2" -fast "C:\Program Files\Valve\Steam\SteamApps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
2 threads
reading c:\program
files\valve\steam\steamapps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW.bsp
reading c:\program
files\valve\steam\steamapps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW.prt
LoadPortals: couldn't read c:\program
files\valve\steam\steamapps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\richardacherki@tiscali.co.uk\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\richardacherki@tiscali.co.uk\half-life 2\hl2" -noextra "C:\Program Files\Valve\Steam\SteamApps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program
files\valve\steam\steamapps\richardacherki@tiscali.co.uk\sourcesdk_content\hl2\mapsrc\WholeLevelrichW.bsp
No vis information, direct lighting only.
8568 faces
7 degenerate faces
420426 square feet [60541420.00 square inches]
47 displacements
17227 square feet [2480751.75 square inches]
136 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (172)
Build Patch/Sample Hash Table(s).....Done<0.0394 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
1 of 47 (2% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 84/1024 4032/49152 ( 8.2%)
brushes 2807/8192 33684/98304 (34.3%)
brushsides 21747/65536 173976/524288 (33.2%)
planes 10976/65536 219520/1310720 (16.7%)
vertexes 17460/65536 209520/786432 (26.6%)
nodes 4543/65536 145376/2097152 ( 6.9%)
texinfos 2907/12288 209304/884736 (23.7%)
texdata 410/2048 13120/65536 (20.0%)
dispinfos 47/0 8272/0 ( 0.0%)
disp_verts 4983/0 99660/0 ( 0.0%)
disp_tris 8224/0 16448/0 ( 0.0%)
disp_lmsamples 33840/0