Re: dods_neuUlm
Posted by Dr Brasso on
Sat Feb 25th 2006 at 6:58am
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im about half done, after finally finding an acceptable layout...i think the gameplay will be good....its hard to really evaluate the things like r speeds, fps etc, on my machine, so i could use a little help fromtime to time gents... :smile:
Re: dods_neuUlm
Posted by Crono on
Sat Feb 25th 2006 at 9:03am
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Maybe someone should figure out a mathematical equation to evaluate all the values given from the stats screen. Like ... take the average of that ... plug those values into some program someone writes and BAM gives you something as straight forward and meaningful as R-Speeds.
Anyway, it looks pretty. But, from screen-shots, as I'm sure you're aware, you can't really tell how game-flow will be ... meaning ... screen-shots are about the pretty and you haven't really started on that aspect yet.
But, architecturally, the buildings look a bit bland, not because of the design, it just looks like a peaceful town. Where's the evidence of war? The buildings are really clean. Can you go inside them? Is that clean too? It should at least look like people booked it in a hurray ... because Nazi's were coming to kill them ...
I'm mostly rambling; I apologize.
As far as I can see now: Your map needs more harmful chaos (Yes, there's a difference)
Blame it on Microsoft, God does.
Re: dods_neuUlm
Posted by Finger on
Sat Feb 25th 2006 at 9:06am
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I'll be glad to take a closer look at this tomorrow. Only comment atm: from the last screenshot, the brick archway looks awkward being so thin at the top.
Oh.. is there no download? chop chop!!
Re: dods_neuUlm
Posted by Orpheus on
Sat Feb 25th 2006 at 4:07pm
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When I get home... Mondayish, I will give this a looksee.. Problem is, Can anyone look at it with only HLDM?
Anyway.. Looks nice.
The best things in life, aren't things.
Re: dods_neuUlm
Posted by Dr Brasso on
Sat Feb 25th 2006 at 5:13pm
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i spose i could put together a hl2dm entity free version jon, but itll lose alot of whats there already... :/
Doc... :dodgy:
Re: dods_neuUlm
Posted by Myrk- on
Sat Feb 25th 2006 at 7:22pm
Myrk-
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Shot 2 is a bit ugly- the building needs a frame to the door, nicer steps up to it, and maybe a mural on the wall or some paint jobby... Shot 3 also needs some spicing up, and the archway is a bit thin at the top.
As for shot 1, looks really good, but again maybe the windows could be bayed windows to add that extra architectural element. Also, it being source, try making the wooden beams on the buildings- they should stick out only a bit as they are cob infill walls (a wooden frame stuffed with a mud/hay/water mix).
-[Better to be Honest than Kind]-
Re: dods_neuUlm
Posted by Finger on
Sun Feb 26th 2006 at 7:39pm
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I'd love to have a little playtesting party, when the map is ready for it. I wish we had more of those, here at the snarkpit..... so count me in.
<DIV></DIV>
<DIV></DIV>yeah, its an ugly sob right now.....but i like the way it feels in game
Honestly, don't worry about things being pretty until you have achieved the right layout. It's easy to get lost in the details, and screw up with major gameplay elements (which will hurt the map more than looks). I now try to bang out a solid and cleanly constructed layout with the basic developer textures (gray and orange) just to keep myself from going off on a tangent with the 'art'. The last map I approached like this came together about 50% faster. It really works, and it's very nice knowing that you have a solid layout and can then just pour yourself into the look/ambeince.
Get this map to a state taht is testable, and let us take a look at it so we can make sure it actually plays well. Even if half the level is gray developer textures and block geometry. Even with such simple construction, you can get a good idea of what shapes and compositions will work within the space you have created.
Re: dods_neuUlm
Posted by Spartan on
Sun Feb 26th 2006 at 9:34pm
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This is definatly going to turn into a nice map when it's finished. I really like the first pic.
Re: dods_neuUlm
Posted by Orpheus on
Mon Feb 27th 2006 at 10:46pm
Posted
2006-02-27 10:46pm
Orpheus
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OK Doc. /Me is home now, for the moment. I still cannot find the download link. Where is it stashed?
And, the new avatar, although the butt of a good laugh I liked the other better.
You need to find a fitting example.
Took me ages, but I finally found mine and... Wouldn't part with it for the world.
The best things in life, aren't things.
Re: dods_neuUlm
Posted by Dr Brasso on
Tue Feb 28th 2006 at 2:16am
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no linkage sir, you have not lost your mind.... :wink: ***see above
as for the avatar, i found it hilarious, but yes, you are correct, the luster had worn off already....the search continues...
Doc... :dodgy:
Re: dods_neuUlm
Posted by Dr Brasso on
Wed Mar 1st 2006 at 2:09pm
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i did a fast vis compile on this last night, on my wifes new pc....damn. that was a mistake....im contemplating comandeering her computer till i get this finished.... (im king in my castle, i can do that.... :wink: )
the graphics difference was phenominal....friggin made me rethink this whole damn map....what a &^%#%^(^%$^&* ...........
to be continued...
Doc B... :dodgy:
Re: dods_neuUlm
Posted by Orpheus on
Wed Mar 1st 2006 at 2:18pm
Orpheus
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Teaches you somtin... PC's are passed down from the... One who builds them.
My son and wife have vastly inferior machine. This way there is never anyone but ME asking to use the bigger machine. /giggles.
Fast compiles, never give you a definitive outlook on maps Doc. If the machine is superior, do a full/final compile before you despair.
The best things in life, aren't things.
Re: dods_neuUlm
Posted by Dr Brasso on
Tue Mar 7th 2006 at 2:00pm
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threw up a couple screenies, shows a bit more detail, as im getting around to it finally :smile:
Doc... :dodgy:
Re: dods_neuUlm
Posted by Finger on
Tue Mar 7th 2006 at 8:25pm
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I agree with Reno. Things need to look a little more organic, and using displacments can easily do that. I love displacements, and find myself using them quite a bit for things other than terrain. You could make some very sween bomb craters in the road that would add to the realism. When I get home, I'll post a little shot of a crater I recently created from displacements.
Re: dods_neuUlm
Posted by Spartan on
Tue Mar 7th 2006 at 9:35pm
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The building in the 2nd pic looks really unrealistic. If it's two stories tall it would be taller.