Re: DoD_Bastogne beta 1
Posted by Kage_Prototype on
Wed Dec 10th 2003 at 10:36pm
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2003-12-10 10:36pm
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The wreckage looks odd, not very natural. Also in the second shot, the little roof the pillars are holding up looks pretty damn thin.
But otherwise nice. :smile:
Re: DoD_Bastogne beta 1
Posted by Orpheus on
Wed Dec 10th 2003 at 10:39pm
Posted
2003-12-10 10:39pm
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looks good till you ger to thr rubble area, walls a bit thick, doesnt look right..
otherwise tis ok i guess
Re: DoD_Bastogne beta 1
Posted by G4MER on
Wed Dec 10th 2003 at 11:32pm
Posted
2003-12-10 11:32pm
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Hey ORPH, the wife and I are wanting to Map for DOD, any advice? Do we just use the DOD fgd in the set up?
I want to make a Snow Forest map.. I have a wide array of old WWII war movies I can choose from.. So the mapping ideas are endless..
Your map looks good, the pillar roof is way thin.. The Church is awesome.
How do you pull off the round window without doing a carve?
($)
Re: DoD_Bastogne beta 1
Posted by Tracer Bullet on
Wed Dec 10th 2003 at 11:42pm
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2003-12-10 11:42pm
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IMO that tut does not illustrate a very good method. I guess I should do a tut on how I do it.
Thanks for the feedback guys. I knew there was somthign wrong with the rubble, but I couldn't quite put my finger on it.
Re: DoD_Bastogne beta 1
Posted by Adam Hawkins on
Wed Dec 10th 2003 at 11:44pm
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2003-12-10 11:44pm
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Is that snow I see in the screenshots? Shouldn't it be collecting on the ground and rooftops? :smile:
Also, the pillars on the church entrance seem a little odd. One is taller than the other...
Nice map though, if a little disjointed in theme. :smile:
Re: DoD_Bastogne beta 1
Posted by Gorbachev on
Thu Dec 11th 2003 at 2:12am
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and I could show an entirely different method for those circular windows. And MoneyShot, maybe you don't know, but I do mostly DoD mapping, so really if you have a DoD question I'm more than happy to help.
Re: DoD_Bastogne beta 1
Posted by Tracer Bullet on
Thu Dec 11th 2003 at 2:34am
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I've been meaning to ask you about it Gorb. you ought to do a tut for dod noobs, sort of general guidlines and such. maybe a wreckage tut as well.
Re: DoD_Bastogne beta 1
Posted by Gwil on
Thu Dec 11th 2003 at 3:09am
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Picture 1.
The fittings and fixtures look a little chunky and underdetailed at the moment. European chapels/places of worship etc are usually more spacious, and darker. Try reducing the size of the walls (ie thickness) and brushes, and widening the area a little. It will pick out details better, thus be pleasing to the eye. And you get more space to play then! More area = better map in DoD.
Picture 2.
Nice concept, again feels a littlle "boxed in" and chunky. Maybe take away the wall to the left and develop more detail on the pillars/mantle. The roof is way too thin though.
Picture 3.
Again, needs more room! Add alleys between houses, gives people a place to run for and fire from :smile: Again, chunky brushes used a little too much. Also, check the texture where the side wall becomes the end of the house, sloppy textures.
Picture 4.
This is nice, add details to the houses. Put some alleyways, or dugout door entrances add to authenticity and gameplay.
Picture 5.
Add more torn up concrete around blast areas, with the large piles of rubble. Smoke, scorch marks and consistent colours (ie grey rubble grey/brown hole) will liven it up. Put a back on those houses!
Picture 6.
This is the best shot - the grey rubble with a few tweaks will look fantastic, it looks good now. This brown building at the forefront lets it down, its just so plain and like a block with a few holes in. Make it look and feel like a real building!
Looking good so far mate, nice ideas coming through :smile: Scale up the playing areas a bit, work on ambience and refine the brushwork and you could have a really nice map on your hands :biggrin: GL.
Re: DoD_Bastogne beta 1
Posted by G4MER on
Thu Dec 11th 2003 at 4:03am
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Gorbachev I could really use some advice..
1: how do I set up Hammer to map for DOD?
2: Any tips of the trade? ( since this is rather broad question, any advice you have to offer would be great. )
($)
P.S. And Orph, sorry I ment to say Tracer.. but for some reason I typed your name.. sorry about that.
Re: DoD_Bastogne beta 1
Posted by Cassius on
Thu Dec 11th 2003 at 4:47am
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I hate to tell you, but I feel like I'm in Whoville. Some of the architecture is just way out there - the first three pictures, in particular, occur to me as very odd and overscaled.
I don't think this is purely your fault - DoD seems to have adopted an unspoken policy of making the most unreal-looking textures possible - but you still need to make keep the scale down, and not have such wide spaces.
The other problem is the wreckage - a problem Kraftstoff suffered from, as well; that the rubble seems to be coming from nowhere at all or from some obscure place. Also, the huge chunks of buildings you have amidst your wreckage - no. Just no.
There's snow in the air, and none on the ground.
Houses in France, even in Bastogne (yes, I saw BoB), are not that large nor odd looking.
Sorry, these criticisms do involve making big changes in the map, but they're the real problems I see. And clink goes my two cents.
Re: DoD_Bastogne beta 1
Posted by KoRnFlakes on
Thu Dec 11th 2003 at 1:44pm
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ive been trying to find a way to add snow in my CoD map for ages, Where did u get that snow from?
Re: DoD_Bastogne beta 1
Posted by Dr Brasso on
Thu Dec 11th 2003 at 2:16pm
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do you need some pics to use as overlays there Korny?....i have quite a few.... :wink:
Doc Brass... :dodgy:
Re: DoD_Bastogne beta 1
Posted by KoRnFlakes on
Thu Dec 11th 2003 at 4:35pm
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yes m8, That would help allot. If I am thinking of the same thing as you.
Re: DoD_Bastogne beta 1
Posted by beer hunter on
Thu Dec 11th 2003 at 6:12pm
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IMO the church is too unrealistic. The outside entrance with 4 columns isn't a typical feature of French churches. Roof underside is tiled, needs to be timbers or another tex.
Inside stuff - looks a bit small but hard to say from screenies. Church benches usually face towards a raised altar area. Not sure about the flat ceiling, in a churches main hall i would expect to see the roof underside or some type of vaulted ceiling.
I would check out some reference material for a church or copy the church style from avalanche, anzio etc. or MOH/COD maps.
Most of the streets and other buildings look much better tho' :smile:
ttfn
Re: DoD_Bastogne beta 1
Posted by Gorbachev on
Tue Jan 20th 2004 at 2:57am
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I'll get on making that tutorial soon. And frag...the HL engine is still a limitation here, you're only going to get so much in the way of open areas...close combat is a lot of fun in DoD, it's not BF1942.
Re: DoD_Bastogne beta 1
Posted by Skeletor on
Tue Jan 20th 2004 at 3:03am
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In this last screen, to the right of the church, there is a wall of a building wiht a massive chunk missing. Maybe it's just me but I doubt the small part of the wall remaining near the middle could support all the weight above it.
Re: DoD_Bastogne beta 1
Posted by Tracer Bullet on
Tue Jan 20th 2004 at 3:53am
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Thanks for tyhe comments S, but at this point, I'm considering just scrapping the whole thing.