How to get props position exacly on the solid?

How to get props position exacly on the solid?

Re: How to get props position exacly on the solid? Posted by (-[PREDATOR]-) on Tue Mar 14th 2006 at 4:22pm
(-[PREDATOR]-)
65 posts
Posted 2006-03-14 4:22pm
65 posts 567 snarkmarks Registered: Aug 5th 2004 Occupation: Student Location: Koszalin, Poland (Polska)
<span style="color: orange;">Every round props are being dropping (spawning) over the foors. It making lower FPS, so the question is:

How to get positions of staying on the solid/prop's hitbox, to spawns exacly on the floor without falling from over the floor every round? Is there maybe other way to fix it?

Thanks.
</span>
Re: How to get props position exacly on the solid? Posted by fishy on Tue Mar 14th 2006 at 5:08pm
fishy
2623 posts
Posted 2006-03-14 5:08pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
in the props flags, select 'starts asleep'. this makes it stay in position, until someones hits/moves it.
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Re: How to get props position exacly on the solid? Posted by (-[PREDATOR]-) on Tue Mar 14th 2006 at 7:00pm
(-[PREDATOR]-)
65 posts
Posted 2006-03-14 7:00pm
65 posts 567 snarkmarks Registered: Aug 5th 2004 Occupation: Student Location: Koszalin, Poland (Polska)
isn't that what I mean. Every round prop objects are falling down to the ground what increase latency at first second/s of the round. How to make they will be on the ground at the start (touching their hitboxes ground). I don't want to make effect of flying objects (there will be a space between ground and object, and when you touch them, they will magicaly fall on the ground - hah ). It won't be much realistic.
Re: How to get props position exacly on the solid? Posted by ReNo on Tue Mar 14th 2006 at 8:03pm
ReNo
5457 posts
Posted 2006-03-14 8:03pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Just move them in the editor so that they aren't floating around in space then? If you place them so that they are initially on the floor, then when the map spawns, they will be on the floor.
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Re: How to get props position exacly on the solid? Posted by fishy on Tue Mar 14th 2006 at 10:57pm
fishy
2623 posts
Posted 2006-03-14 10:57pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
even when you make the props spawn on the ground, you should use the 'starts asleep' flag. then the engine does not need to think about them, until someone hits them.
i eat paint
Re: How to get props position exacly on the solid? Posted by (-[PREDATOR]-) on Thu Mar 16th 2006 at 4:41pm
(-[PREDATOR]-)
65 posts
Posted 2006-03-16 4:41pm
65 posts 567 snarkmarks Registered: Aug 5th 2004 Occupation: Student Location: Koszalin, Poland (Polska)
OK fishy, I think it's a better idea than engine re-spawning it every round. I set this and it working fine. But no everywhere. I couldn't use "start asleep" on the shover which is on the bended surface leaned against corner of two walls. It's too complicated to set good an object (its hit-box) to the wall and ground. So there is still object falling every round from over the ground, but it doesn't making computer's work slow at the start of round.