Tangent

Tangent

Re: Tangent Posted by daedle on Wed Apr 5th 2006 at 3:07pm
daedle
5 posts
Posted 2006-04-05 3:07pm
daedle
member
5 posts 11 snarkmarks Registered: Apr 5th 2006 Occupation: Student Location: UK
This level was created as coursework for my Games Engines & Physics
module at Staffordshire University as part of my Computer Games Design
degree. The brief was to create a level in the source engine (we had
created a level in the Unreal engine in the first semester) based
around Staffordshire University, beaconside campus.

The level is set several months before the events of Half-Life 2
and the player is briefed via Text messages recieved on their phone
from various sources.

"From: Student Union

26/03/09 20:15

The combine have been oppressing the students at this university

for several years now. The vast majority of students couldn't be

bothered to get out of bed to fight the overlords, but now they

have reason. The oppresors have denied the sale of alcohol on

the university premises. The time to fight has come.

Fight your way to the Lounge and Legends bars and turn on all

beer taps."

Note that this level is not 100% complete for public release. While
it is completely playable from start to finish, it would be confusing
for anyone who doesn't know the Staffordshire campus. A slightly
updated version with signs and various bug fixes should be released in
a week or so.
Re: Tangent Posted by ReNo on Wed Apr 5th 2006 at 3:10pm
ReNo
5457 posts
Posted 2006-04-05 3:10pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well that's just typical :biggrin: I posted a comment just before you posted this thread! I'll post it again here for the sake of clarity...

A bit heavy on the point spotlight usage for my liking - in the first shot they don't work with the type of light fixture, and while their use in the latter shots isn't too bad they are too obvious and large and come off looking intrusive and unbelievable. It is a nice entity, but shouldn't be used half as often as most people seem to think :smile:

You've got some fairly nice architecture in places, particularly the last two shots of the bar/club area, but I feel your lighting isn't helping you show any of it in the best light (awful pun). The exterior lighting in particular is weak - it doesn't seem to suit the skylight and the shadows are far too strong. The upper halfs of the buildings seem almost pitch black. Give a little bit of ambient light to the exterior regions to soften the contrast in the shadows a bit. It wouldn't hurt to get some light fixtures in areas like that too - introducing other lighting colours (though subtly of course, no bright greens or anything!) and pools of light and dark would help immensely.

How is your course by the way? I'm doing games TECH at Abertay, but I must admit I'm very curious about games design courses. They probably would have been better suited to me than this all this tech stuff :smile:
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Tangent Posted by daedle on Wed Apr 5th 2006 at 5:02pm
daedle
5 posts
Posted 2006-04-05 5:02pm
daedle
member
5 posts 11 snarkmarks Registered: Apr 5th 2006 Occupation: Student Location: UK
The games design course here is brilliant :smile: Did 3DS Max modelling,
Unreal mapping, games design documentation and photoshop for print in
the first semester, 3DS Max modelling pt2, Source mapping, level design
documentation and Manga drawing (urgh) for the semester 2. They don't
go into much detail and just expect ya to be practising non-stop
outside of lesson. Most people don't do that though :-p I wouldnt
personally recommend Stafford uni though - out of about 700 first year
students (on all courses), there's less than 30 lasses :sad:

Yeah, I should really cut down on the spotlight use :wink: Just tends to be
a bit of an easy effect to boost visual quality. Lighting's certainly
something that I want to learn to play around with a bit more in
source, but unfortunately I know next to nothing about optimisation so
ya know which has a slightly higher priority.

Oh, and nice to see you're still around ReNo - bumped into you a few times years ago with the alias KingNic :smile:
Re: Tangent Posted by ReNo on Wed Apr 5th 2006 at 5:20pm
ReNo
5457 posts
Posted 2006-04-05 5:20pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Oh hey bud, good to see you back! Glad to hear you're going into a career in game development too :smile: Sounds like you have had a good first year, I hope every year is that interesting for you. At Abertay, with it being a tech course I'm doing, there are very few modules that I find really interesting :sad: Ah well, almost done now, just a month or so left!
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Tangent Posted by Elon Yariv on Wed Apr 5th 2006 at 5:32pm
Elon Yariv
130 posts
Posted 2006-04-05 5:32pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
Reno is right. Add volumetric lights only in a foggy/dusty areas. After all what you actually see is the fog/dust particles. :wink:

In the last two pics it's really over used and that area doesn't look deserted and/or dirty so it doesn't fit and makes it uglier.
Elon Yariv
Re: Tangent Posted by Orpheus on Thu Apr 6th 2006 at 1:30pm
Orpheus
13860 posts
Posted 2006-04-06 1:30pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
daedle said:
Oh, and nice to see you're still around ReNo - bumped into you a few times years ago with the alias KingNic :smile:
So, are you the same KingNic from here? I noticed that he logged on yesterday as well. If so, why the new account? Gwil can change your name in the old one easy enough.

Either way, welcome, or welcome back.

The best things in life, aren't things.
Re: Tangent Posted by daedle on Thu Apr 6th 2006 at 1:54pm
daedle
5 posts
Posted 2006-04-06 1:54pm
daedle
member
5 posts 11 snarkmarks Registered: Apr 5th 2006 Occupation: Student Location: UK
Yeah the same KingNic. Didnt realise that names could be changed so I just signed up again.

Did the demonstration of the level this morning. People seemed to like
it - many commented that it made them look bad so I took it as a
compliment :wink:

I will work on this level this week to bring it up to scratch so to
speak - gotta finish off a couple of pieces of work then I'm off home
this weekend.
Re: Tangent Posted by MJ on Thu Apr 6th 2006 at 1:56pm
MJ
80 posts
Posted 2006-04-06 1:56pm
MJ
member
80 posts 38 snarkmarks Registered: Dec 25th 2004
not to be confused by my CTF map that is named the same... :razz:
f**k Fun maps!
Re: Tangent Posted by Orpheus on Thu Apr 6th 2006 at 1:59pm
Orpheus
13860 posts
Posted 2006-04-06 1:59pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
daedle said:
Yeah the same KingNic. Didnt realise that names could be changed so I just signed up again.
Yeah, tis easy enough. I like the old handle better but, its your call. I'd use the old account and have Gwil fix the name. The lower member number and all that.

Welcome home.

The best things in life, aren't things.
Re: Tangent Posted by ReNo on Thu Apr 6th 2006 at 3:26pm
ReNo
5457 posts
Posted 2006-04-06 3:26pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'm inclined to agree, I liked KingNic, I'm warming much less to this new fangled "daedle" character :wink: Do bug Gwil if you want your old account though, as it's a shame to seperate yourself and your work into two profiles.
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Tangent Posted by Myrk- on Thu Apr 6th 2006 at 7:09pm
Myrk-
2299 posts
Posted 2006-04-06 7:09pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
If its based off your university, you could be cunning like me and obtain a CAD map of your university, export it to a model, then import it for use as an HL2 model around which you can build the map to perfect scale. I've never actually done this, but it would work- I just don't have the programs to do it unfortunately, otherwise you'd see me mapping out my buildings all the time (architecture degree, like Duncan I'm almost done)!
-[Better to be Honest than Kind]-
Re: Tangent Posted by Agent Smith on Fri Apr 7th 2006 at 1:49am
Agent Smith
803 posts
Posted 2006-04-07 1:49am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
Being done is sweet, I graduated from a graphic design/new media degree
at the end of last year. Now I commute 4 hours a day to a job I don't
enjoy, its fantastic!
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: Tangent Posted by habboi on Tue Apr 11th 2006 at 11:28am
habboi
782 posts
Posted 2006-04-11 11:28am
habboi
The Spammer of Snarkpit
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Sounds like fun Smith...
I like the idea of making your Uni as Coursework...I sent a PM to you Daedle with a few questions about your Course and the Uni...
Re: Tangent Posted by daedle on Tue Apr 11th 2006 at 9:21pm
daedle
5 posts
Posted 2006-04-11 9:21pm
daedle
member
5 posts 11 snarkmarks Registered: Apr 5th 2006 Occupation: Student Location: UK
Replied to your PM habboi :smile:

Well I'm back at home now and after some major problems getting
connected to the internet, I should be able to get on every now and
again to check in. Will be bringing tangent up to scratch for general
public release :smile:

And I much prefer daedle to KingNic :wink:
Re: Tangent Posted by ReNo on Tue Apr 11th 2006 at 11:44pm
ReNo
5457 posts
Posted 2006-04-11 11:44pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Almost straight after you come back with the name daedle though, we have another member with then name dewdle. It's painfully similar and confusing :razz:
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Tangent Posted by habboi on Thu Apr 13th 2006 at 11:30am
habboi
782 posts
Posted 2006-04-13 11:30am
habboi
The Spammer of Snarkpit
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Exactly...Here I thought you were THE Dewdle....

Thanks for replying...
Re: Tangent Posted by Orpheus on Thu Apr 13th 2006 at 12:28pm
Orpheus
13860 posts
Posted 2006-04-13 12:28pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
daedle said:
And I much prefer daedle to KingNic :wink:
Well, can you at least pronounce it for me so I can say it correctly in my noggin?

It wouldn't hurt to cap the first letter either. Daedle.

The best things in life, aren't things.
Re: Tangent Posted by daedle on Fri Apr 14th 2006 at 12:41am
daedle
5 posts
Posted 2006-04-14 12:41am
daedle
member
5 posts 11 snarkmarks Registered: Apr 5th 2006 Occupation: Student Location: UK
Day-dle. :smile:
Re: Tangent Posted by ReNo on Fri Apr 14th 2006 at 12:49am
ReNo
5457 posts
Posted 2006-04-14 12:49am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I think you might need to elaborate on that last bit for poor Orph - "dle" is still leaving a bit too much pronounciation potential for him :razz:

/runs
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Tangent Posted by Orpheus on Fri Apr 14th 2006 at 1:26am
Orpheus
13860 posts
Posted 2006-04-14 1:26am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ReNo said:
I think you might need to elaborate on that last bit for poor Orph - "dle" is still leaving a bit too much pronounciation potential for him :razz:

/runs
I think I can grasp "dle" Duncan. Since I piddle most every day, I am quite familiar with the concept..

grumbles

Silly kids, give'm a career change and their heads swell like bloated bodies.

The best things in life, aren't things.
Re: Tangent Posted by MJ on Tue May 2nd 2006 at 1:57pm
MJ
80 posts
Posted 2006-05-02 1:57pm
MJ
member
80 posts 38 snarkmarks Registered: Dec 25th 2004
Thx for the good review Force, Fjorn being a dick and all :]
Re: Tangent Posted by tnkqwe on Fri Sep 12th 2008 at 12:23am
tnkqwe
560 posts
Posted 2008-09-12 12:23am
tnkqwe
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560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
It needs exp.wad!Make shure you put it in the mirrors!
Mirror 3 and 4 leads to the same page and mirror 5 is dead.