Re: Lighting big areas
Posted by max_morgon on
Sun Apr 16th 2006 at 2:27pm
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Apr 16th 2006
<div style="text-align: left;">Hello there, I am new to making maps and I am having trouble to light an outdoor area
which is abit like counterstrike de_dust. my problem is that I want to light it so all the place outside would have strong light which casts shadows and which is same strength all over the map. I've tried enviroment lights and normal lights and I just couldn't get the effect.
should I use a load of lights all over the map or something like that?html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2></div>
Re: Lighting big areas
Posted by fishy on
Sun Apr 16th 2006 at 2:46pm
fishy
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use a light_environment. the Pitch value determins the downward angle of the sun. 0 is horizontal, and -90 is straight down.
the compass (top right of the properties box)dictates the N,S,E,W direction that the light will be cast from.
the exact value that you should use will probably be trial and error, to get the light direction to line up with wherever the sun is in the sky that you use.
i eat paint
Re: Lighting big areas
Posted by Orpheus on
Sun Apr 16th 2006 at 2:51pm
Orpheus
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Cool. Fishy would know, and he more/less said what I said.
The best things in life, aren't things.
Re: Lighting big areas
Posted by max_morgon on
Sun Apr 16th 2006 at 5:30pm
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Apr 16th 2006
Thanks alot, you answered very fast too. =3
Re: Lighting big areas
Posted by Orpheus on
Sun Apr 16th 2006 at 5:44pm
Orpheus
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You do have to set the angle to down. Why anyone would want a light environment to shine upward is beyond me but "down" is part of the process.
The best things in life, aren't things.
Re: Lighting big areas
Posted by Orpheus on
Sun Apr 16th 2006 at 6:00pm
Orpheus
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OK, thanx Duncan.
Let me reiterate. I tried not setting "Down" in HL1 and my sunlight always borked.
Since there was an "up" option, I always assumed it was essential to make the orb shine downward.
I almost always used down, and 30* since I never used a sky with a true sun.
I did use the clockdial once. In No_Patience there is a room with windows. I wanted the sun to shine at the apex of the two sides. It turned our perfectly.
The best things in life, aren't things.