Re: dm_stack
Posted by Crono on
Mon May 1st 2006 at 5:51am
Crono
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Location: Oregon, USA
That's cool and all ... but why wouldn't you want to make it look more like the stacks from Goldeneye (Film)?
(Also, to note, this has already been made for HL1 ... and now for HL2, since Goldeneye Source is well on its way to release)
But, okay. I guess it's a good oportunity to learn texture work ... I'd suggest trying harder though!
Anyway, it looks close enough to the N64 version. Still not sure if that's a good thing or not, though.
Blame it on Microsoft, God does.
Re: dm_stack
Posted by Orpheus on
Mon May 1st 2006 at 11:41am
Posted
2006-05-01 11:41am
Orpheus
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Location: Long Oklahoma - USA
I have been looking at this all morning trying to come up with something, anything positive....
Sadly, I failed.
Good luck with your box. Oh wait, that was positive...
The best things in life, aren't things.
Re: dm_stack
Posted by Elon Yariv on
Mon May 1st 2006 at 6:53pm
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Mar 4th 2006
Windows why do you copy exectly that map? The original one isn't good too. No lighting(maybe there is but it's blend), really boring and reapitetive texturing, boring architecture and no detail.
Try improving the map not only copying it. Add light sources, trims support beams, crates, gold...ect Don't forget the bomb :wink: Could make a nice map with a bomb site.(how do you call those maps? De? CS?)
Elon Yariv
Re: dm_stack
Posted by rs6 on
Mon May 1st 2006 at 11:59pm
Posted
2006-05-01 11:59pm
rs6
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Location: New Jersey, USA
This looks like an experimental map. And it looks like you used it to experiment with custom textures. It looks liek the kind of map you keep to yourself, and use it as a learning experience.
Re: dm_stack
Posted by Mr.INSANE on
Tue May 2nd 2006 at 2:11am
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Location: California,USA
Considering this is meant to be near the same it looks really close.
Any chance of combining it with The basement aswell
I would like to say great job aside from the textures being slightly to bright it looks great
Re: dm_stack
Posted by Spartan on
Tue May 2nd 2006 at 9:48am
Spartan
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Apr 28th 2004
Lol, I find it funny that the original version looks slightly better than the source version. C'mon man, use that source lighting to it's fullest.
Re: dm_stack
Posted by Juim on
Tue May 2nd 2006 at 1:39pm
Juim
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Location: Los Angeles
This map might be a good excercise in custom texturing, but I don't hold out much hope for enjoyability. It is a recreation of a nintendo 64 map for heavens sake!. The Source engine is capable of so much more. Even with lighting,weaponry,and spawns, its a conjoined series of un-inspired boxes,repetitively textured, and bland as heck.Not to mention that it's been done already(in source). I'll never understand the gaming worlds fascination with this map. Sorry to be so negative, but thats just me where dm_stack is concerned.
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The dimensions of the 3rd shot dont look like the original area. All the others look spot on though.
Re: dm_stack
Posted by hydeph on
Thu May 4th 2006 at 2:12am
41 posts
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Jul 28th 2004
Occupation: Service Clerk
Location: Ontario
<span style="font-family: Verdana;">Scale looks off. Most walls are shorter than the original. Also, just because the N64 was a box doesn't mean the Source version you've made has to be a box too. I'm sure you could spice up architecture while keeping the layout the same.
Actually, I don't want to sound like a Negative Ned but, that's a total waste of the Source engine. ;'(
</span>