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                        Posted by Crono on 
    Mon May 1st 2006 at 5:51am
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
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                        That's cool and all ... but why wouldn't you want to make it look more like the stacks from Goldeneye (Film)?
(Also, to note, this has already been made for HL1 ... and now for HL2, since Goldeneye Source is well on its way to release)
But, okay. I guess it's a good oportunity to learn texture work ... I'd suggest trying harder though!
Anyway, it looks close enough to the N64 version. Still not sure if that's a good thing or not, though.
                                            
                        Blame it on Microsoft, God does.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_stack
                        Posted by Orpheus on 
    Mon May 1st 2006 at 11:41am
                     
                    
                        
                        Posted 
    2006-05-01 11:41am
                     
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
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                            Location: Long Oklahoma - USA
             
                
                        I have been looking at this all morning trying to come up with something, anything positive....
Sadly, I failed.
Good luck with your box. Oh wait, that was positive...
                                            
                        
The best things in life, aren't things.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_stack
                        Posted by Elon Yariv on 
    Mon May 1st 2006 at 6:53pm
                     
                    
                 
                
            
            
                
    
            130 posts
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        Registered: 
    Mar 4th 2006
                     
                
                        Windows why do you copy exectly that map? The original one isn't good too. No lighting(maybe there is but it's blend), really boring and reapitetive texturing, boring architecture and no detail.
Try improving the map not only copying it. Add light sources, trims support beams, crates, gold...ect Don't forget the bomb :wink: Could make a nice map with a bomb site.(how do you call those maps? De? CS?)
                                            
                        Elon Yariv
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_stack
                        Posted by rs6 on 
    Mon May 1st 2006 at 11:59pm
                     
                    
                        
                        Posted 
    2006-05-01 11:59pm
                     
                 
                
            
            
                
    
                    
                             rs6
                            rs6
            
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    Dec 31st 2004
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                            Location: New Jersey, USA
             
                
                        This looks like an experimental map. And it looks like you used it to experiment with custom textures. It looks liek the kind of map you keep to yourself, and use it as a learning experience.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_stack
                        Posted by Mr.INSANE on 
    Tue May 2nd 2006 at 2:11am
                     
                    
                 
                
            
            
                
    
            156 posts
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    Jan 29th 2006
                    Occupation: Student
                            Location: California,USA
             
                
                        Considering this is meant to be near the same it looks really close.
Any chance of combining it with The basement aswell
I would like to say great job aside from the textures being slightly to bright it looks great
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_stack
                        Posted by Spartan on 
    Tue May 2nd 2006 at 9:48am
                     
                    
                 
                
            
            
                
    
                    
                             Spartan
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    Apr 28th 2004
                     
                
                        Lol, I find it funny that the original version looks slightly better than the source version. C'mon man, use that source lighting to it's fullest.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_stack
                        Posted by Juim on 
    Tue May 2nd 2006 at 1:39pm
                     
                    
                 
                
            
            
                
    
                    
                             Juim
                            Juim
            
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    Feb 14th 2003
                    Occupation: Motion Picture Grip
                            Location: Los Angeles
             
                
                        This map might be a good excercise in custom texturing, but I don't hold out much hope for enjoyability. It is a recreation of a nintendo 64 map for heavens sake!. The Source engine is capable of so much more. Even with lighting,weaponry,and spawns, its a conjoined series of un-inspired boxes,repetitively textured, and bland as heck.Not to mention that it's been done already(in source). I'll never understand the gaming worlds fascination with this map. Sorry to be so negative, but thats just me where dm_stack is concerned.
                                    
             
        
            
            
            
                
    
            3012 posts
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        Registered: 
    Feb 15th 2005
                     
                
                        The dimensions of the 3rd shot dont look like the original area.  All the others look spot on though.
                                    
             
        
            
            
                                
                    
                        Re: dm_stack
                        Posted by hydeph on 
    Thu May 4th 2006 at 2:12am
                     
                    
                 
                
            
            
                
    
            41 posts
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        Registered: 
    Jul 28th 2004
                    Occupation: Service Clerk
                            Location: Ontario
             
                
                        <span style="font-family: Verdana;">Scale looks off. Most walls are shorter than the original. Also, just because the N64 was a box doesn't mean the Source version you've made has to be a box too. I'm sure you could spice up architecture while keeping the layout the same.
Actually, I don't want to sound like a Negative Ned but, that's a total waste of the Source engine. ;'(
</span>