<span style="color: red;">hey
fixed the leaks in the map. now it takes a long time to compile (unless i don't run VIS) but it finishes fine.
the main problem we have now is that the map crashes while loading. abt halfway through the loadscreen css shuts down.
any ideas?
i'm posting the compile log and a copy of this problematic version for anyone who has any idea. any help would be extremely appreciated!
** Executing...
** Command: "c:\games\steam\steamapps\bord3pc2\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\games\steam\steamapps\bord3pc2\counter-strike source\cstrike" "C:\Documents and Settings\TEMP\Desktop\bjarne sucks\de_CounterIT_fixofficeandstairs"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\games\steam\steamapps\bord3pc2\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\TEMP\Desktop\bjarne sucks\de_CounterIT_fixofficeandstairs.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Documents and Settings\TEMP\Desktop\bjarne sucks\de_CounterIT_fixofficeandstairs.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (833137 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (833137 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2294 texinfos to 1265
Reduced 16 texdatas to 15 (504 bytes to 438)
Writing C:\Documents and Settings\TEMP\Desktop\bjarne sucks\de_CounterIT_fixofficeandstairs.bsp
18 seconds elapsed
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\games\steam\steamapps\bord3pc2\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\games\steam\steamapps\bord3pc2\counter-strike source\cstrike" "C:\Documents and Settings\TEMP\Desktop\bjarne sucks\de_CounterIT_fixofficeandstairs"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\documents and settings\temp\desktop\bjarne sucks\de_CounterIT_fixofficeandstairs.bsp
No vis information, direct lighting only.
15373 faces
14 degenerate faces
704606 square feet [101463376.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0988 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 414/1024 19872/49152 (40.4%)
brushes 1987/8192 23844/98304 (24.3%)
brushsides 12494/65536 99952/524288 (19.1%)
planes 4480/65536 89600/1310720 ( 6.8%)
vertexes 37462/65536 449544/786432 (57.2%)
nodes 10655/65536 340960/2097152 (16.3%)
texinfos 1265/12288 91080/884736 (10.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 15373/65536 860888/3670016 (23.5%)
origfaces 5942/65536 332752/3670016 ( 9.1%)
leaves 11070/65536 354240/2097152 (16.9%)
leaffaces 18288/65536 36576/131072 (27.9%)
leafbrushes 6123/65536 12246/131072 ( 9.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 99992/512000 399968/2048000 (19.5%)
edges 59108/256000 236432/1024000 (23.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1857/32768 18570/327680 ( 5.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27867/65536 55734/131072 (42.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2720688/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 319133/393216 (81.2%) VERY FULL!
LDR leaf ambient 11070/65536 265680/1572864 (16.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 14893/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 833137/4194304 (19.9%)
Total Win32 BSP file data space used: 7576287 bytes
Linux Specific Data:
physicssurface [variable] 833137/6291456 (13.2%)
Total Linux BSP file data space used: 7576287 bytes
Total triangle count: 45283
Writing c:\documents and settings\temp\desktop\bjarne sucks\de_CounterIT_fixofficeandstairs.bsp
14 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\TEMP\Desktop\bjarne sucks\de_CounterIT_fixofficeandstairs.bsp" "c:\games\steam\steamapps\bord3pc2\counter-strike source\cstrike\maps\de_CounterIT_fixofficeandstairs.bsp"
http://www.yousendit.com/transfer.php?action=download&ufid=91C08D66094C87D8</span>