Re: buildcubemaps does not work
Posted by warlord on
Wed Jun 14th 2006 at 8:50am
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
1: i know that having cs or de doesent do anything but allow the player to tell what kind of map it is. ive made several cs maps without it and they work fine.
2:yes i am running it ingame. im not sure why it says that. im using basic compile method (not expert)
3:i have no idea how to run it in hdr other than actually compiling it in that way, but since i diddnt compile hdr i think it isnt.
4:ive always made and ran maps like this without a problem, but i did also try it the other way, no different
ive taken no different steps in making this map over any other map i have made succesfully.
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: buildcubemaps does not work
Posted by M_Gargantua on
Wed Jun 14th 2006 at 3:18pm
50 posts
5 snarkmarks
Registered:
Dec 12th 2004
Location: Someplace else
whats not reflecting properly? surfaces? or water?
if the water is not reflecting even after you reload your map after doing buildcubemaps then go to your advanced video options and make your reflections is set to reflect world or reflect all
Re: buildcubemaps does not work
Posted by reaper47 on
Wed Jun 14th 2006 at 4:13pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
I had problems with cubemaps not building several times. I couldn't find the cause but it seems like non-default sizes in the env_cubemap properties can be problematic even if they worked in an earlier version. Make sure they are all default (32x32) sizes. Bigger sizes didn't render for me sometimes (even though I changed the screen resolution to a very high setting like console told me).
Try resetting all your cubemaps to standard sizes and recompile. If that doesn't work. 10 cubemaps shouldn't be that much work to delete and re-add. Maybe it works then and kills some hidden errors.
Good luck.
Re: buildcubemaps does not work
Posted by warlord on
Wed Jun 14th 2006 at 6:05pm
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
heres the in game console btw
Counter-Strike: Source
Map: storage4
Players: 1 / 32
Build 2768
Server Number 1
Initializing renderer...
Warlord connected
Game will not start until both teams have players.
Scoring will not start until both teams have players
] buildcubemaps
bounce: 1/1 sample: 1/10
bounce: 1/1 sample: 2/10
bounce: 1/1 sample: 3/10
bounce: 1/1 sample: 4/10
bounce: 1/1 sample: 5/10
bounce: 1/1 sample: 6/10
bounce: 1/1 sample: 7/10
bounce: 1/1 sample: 8/10
bounce: 1/1 sample: 9/10
bounce: 1/1 sample: 10/10
Reading unknown lump #49 (58983 bytes)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Writing unknown lump #49 (58983 bytes)
<div class="abouttext">Message submitted 56 minutes after original post:</b></div>
no difference replacing the cubemaps
ive also tried using some of valves textures with reflective properties but that made no difference as well
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: buildcubemaps does not work
Posted by warlord on
Wed Jun 14th 2006 at 7:14pm
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
i can only bet that this is due to one of valves updates and it will be working again by the next one
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: buildcubemaps does not work
Posted by BlisTer on
Thu Jun 15th 2006 at 4:27pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
ok thx man. guess this is a workaround then. still i hope valve knows this problem and fix it soon
These words are my diaries screaming out loud
Re: buildcubemaps does not work
Posted by BlisTer on
Wed Jun 21st 2006 at 3:24am
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
found it !
i figured it might have to do with the skybox, since working maps might have been compiled under a different one, and valve might have changed the skybox to some (messy hdr) one in a recent update, and indeed.
just change the skybox (mine was set to sky_wasteland02) to e.g. sky_day03_06. should work
edit: ok nevermind, now it just creates default cubemaps for the sky_day03_06 instead of no cubemaps when using the sky_wasteland02 skybox. you still have to load another map for the correct cubemaps to show. sigh
These words are my diaries screaming out loud
Re: buildcubemaps does not work
Posted by warlord on
Wed Jun 21st 2006 at 5:20pm
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
nevermind it seems to have went away last wednesday
i figured as much
thx ne way
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: buildcubemaps does not work
Posted by reaper47 on
Sun Jul 9th 2006 at 2:58pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
And there it is again. Any updates on the cubemaps error? I get it now in two seperate maps, none of which has anything special ragarding shaders or entity work.
I get it on lump #49 too.
Does anybody know what a "lump" is in this case?