You've probably seen this on the front page already, if so, don't bother reading it again. (Well you can, but you don't have to).
In response to the accusation (by Jimmi) that one person can't make a mod, I give my response, my one-man map. I'm doing all the mapping, story-writing, faceposer workings, and even some modeling and skinning if it comes to that.
This mod has been in production for well nigh a year, and most of the levels are either complete, lack scripting, or almost complete and lacking scripting.
-you start as part of a group of rebels, storming an island compound controlled by the combine, you get there with combine dropships, you fight for a while, then a strider comes out and shoots you, you black out, and the map ends. (Early production)
-you wake up to the "wake up" soundbyte from Donnie Darko, and find yourself in a bed, in a strange room, you try to leave, but there are only two exits, one is an endless hallway, and the other is a bathroom, with a toilet that explodes when you get there, leading you into a sewer, which leads you into a cave. you follow through the cave, getting a crowbar, revolver, and gravity gun in the process, and eventually come to an underground tomb. You get out of the tomb, and that leads you to another part of the cave. The map ends.
-The cave is like before, only brighter, and at some points open-air. There are many zombie attacks, but i'm sure Freeman can hold his own. The cave proceeds to man-made tunnel. The tunnel leads to a large-ish cavern, which contains flood lights, and looks like it has been used to dig for a long period of time. In the cavern, there is a hole which leads inside a bank vault, which is nearly empty, save for a trolly covered with bricks of some strange substance. Then you hear an elevator coming down, and you meet a rebel, possible dressed in a tye-dye shirt (he's a hippy!), with a pistol, he talks to you as if you are part of his crew. He takes you up the elevator, and you step out of a bank vault, to find that metro cops are attacking the bank, trying to stop the robbers, but you and the hippies escape in a train. End of map. (Half-done, half in production).
-The train takes you and the crew of hippies (that survive) to their commune, a small farm house on te edge of a cliff, with only the train track and a small road connecting it to the rest of the world. After you get out of the train, combine dropships show up, and block the road, so your only option is to take shelter inside the farm house or one of the sheds. One of the hippies (possibly Kleiner) tells you that there's an abandoned tram under the cliff, and you can get to it from the basement of the farm house. You go inside the house, into the basement, hit a button to open blast doors that lead to an elevator, that elevator takes you into a clean room, which scans you with a force-field thingy, takes all of your weapons, then takes your picture with a combine scanner. After the scanner leaves, a gravity gun is dispensed from the ceiling. When you pick it up, a door opens, and you can proceed, but the map ends when you've gone a ways through the hallway behind the door. (Completed save for minor faceposer work.)
-When the next map loads, you can proceed through the hallway, to a tram waiting for you, what follows is a display of the combine and their weaponry against rebels and their weaponry, and some stolen combine weaponry. All you have to do is sit back and enjoy the ride. The train eventually ends at a small station, and you may or may not have to climb your way to a door that, when opened, leads to the next map. (The first half is done, tram ride maps are huge.)
-Next up is the hippies underground base, apparently not all hippies are good for nothing! When you arrive, Kleiner shows up, either because he was always there, or because he took the good train ride, the faster one. He takes you on a small tour of the facility, but, when you get near the end of the tour, Kleiner teleports to the top floor, and wants you to do the same, but you are stopped by a power failure, which is caused by the combine, who start attacking the base, armed with only a gravity gun, you are forced to escape by back-tracking through the base, and eventually getting inside of an office complex which has vents you can get into. while going through the vents, they break, and you fall into a set of catacombs, which lead to the sewer. You go through the sewer, and eventually come out in the top floor bathroom. Leaving the bathroom, you meet Kleiner again, and he takes you to a locked room, a shuttle bay. As he explains, the combine are being controlled by an antlion queen (ant antlion guard), from a spaceship orbiting earth at the moment. They were planning an assault on the ship, but the combine thwarted their plans before they could build more spaceships, and now all they have is the original prototype. Wouldn't ya know it? You get to pilot it! The map fades out. (Map done save for major faceposer work.)
-The next map has no player control, it's just a view from the outside of the spaceship, showing you taking off, going through some clouds, and then ending the map. (In production)
-When the world fades in, you suddenly have a lot more guns, enough to kill all the antlions on the ship, and then some. The ship itself is the one from Unreal Tournament 2004, Hyperblast 2.
You blast your way through the antlions, find a few ammo dispensers to satisfy your bloodlust, and eventually take down an antlion guard. The ship starts to blow up, time slows down, the map fades out and ends. (In production.)
The next map loads relatively quickly, since all it is is the rubble of the combine fortess you attacked in the first map, you awake to a female rebel shaking you, asking if you are alright, and telling you that they have successfully taken over the island. End of map, credits role, and I start on a new project. (In production.)
If anyone has a suggestion, comment, or complaint, feel free to PM me.
I have some screenshots.
From the introductory map:
http://img88.imageshack.us/img88/5333/cvintro0007jc2.jpg
From the Cave:
http://img129.imageshack.us/img129/7950/cave0077ee6.jpg
From the second cave half:
http://img147.imageshack.us/img147/6431/cave20001yt6.jpg
From the commune:
http://img129.imageshack.us/img129/7052/hippyfarm0022ct8.jpg
From the tram ride:
http://img147.imageshack.us/img147/3143/tramride0083oe0.jpg
Several from the underground base:
http://img147.imageshack.us/img147/9716/pyramidroom0033yo3.jpg
http://img147.imageshack.us/img147/4223/pyramidroom0040op3.jpg
http://img147.imageshack.us/img147/8087/pyramidroom0037fl4.jpg
From the space ship:
http://img470.imageshack.us/img470/5306/hyperblast00128fd.jpg
:razz:
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying