Weird text light

Weird text light

Re: Weird text light Posted by Rendy on Sun Aug 20th 2006 at 5:00pm
Rendy
4 posts
Posted 2006-08-20 5:00pm
Rendy
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4 posts 10 snarkmarks Registered: Aug 11th 2006 Location: Czech
I'm now working on a map. From HL1 I'm used to use mainly textlights to light my maps because they are better in making contrasts and the projected light is more accurate to its source. So I've used default texture as textlight and got this

User posted image

As u can see, the floor isn't lit along whole light source, only in middle. Is there any chance to get rid of this (better compile tools perhaps).

If not then Source sucks :mad:

Thanx, and excuse pls my english
Re: Weird text light Posted by Stadric on Sun Aug 20th 2006 at 8:32pm
Stadric
848 posts
Posted 2006-08-20 8:32pm
Stadric
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848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
That picture is tearing my internet connection a new one, but it might just be the server it's hosted on. Next time use imageshack: http://www.imageshack.us
It just stopped downloading after half the picture.

From what you're saying, I'd guess you're having the old "too many light styles on a face" problem. Every face with a texture that emits light is a new light style, if you have more than three light styles on one face, Source can't cope, and you end up with bad lighting.

The solution is to use point-lighting instead of tex lighting. Place a few light or light_spot entities around, and as long as they have the same name (or aren't named), brightness, and appearance, they'll combine as one light style.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Weird text light Posted by Naklajat on Sun Aug 20th 2006 at 9:03pm
Naklajat
1137 posts
Posted 2006-08-20 9:03pm
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Re-hosted:
User posted image

I don't know what the problem is, but I know I had to download that image directly at about 0.8KB/s.

o

Re: Weird text light Posted by Orpheus on Sun Aug 20th 2006 at 10:03pm
Orpheus
13860 posts
Posted 2006-08-20 10:03pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
If I had to guess, I'd say that his light level is to low in his rad.text and he has an entity light set there.

shrugs

The image isn't very informative and I really haven't noticed this issue before.

The best things in life, aren't things.
Re: Weird text light Posted by Rendy on Mon Aug 21st 2006 at 2:43pm
Rendy
4 posts
Posted 2006-08-21 2:43pm
Rendy
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4 posts 10 snarkmarks Registered: Aug 11th 2006 Location: Czech
Problem with brightnes of texlight wasn't a problem, I tried to increase its bright to 400 and only what happened that light blob was bigger.

There is an example of what i'm talking about

Good

User posted image

Bad

User posted image

Maybe there is some kind of parameter for Vrad. Or am I suposed to wait until somebody like XP-Cagey will upgrade Valve's compilers ? :confused:
Re: Weird text light Posted by Stadric on Mon Aug 21st 2006 at 7:26pm
Stadric
848 posts
Posted 2006-08-21 7:26pm
Stadric
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848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
This is a new one to me.
My (educated?) guess is that there's a problem in your lights.rad file, or the vmt of that texture. Post them both here.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Weird text light Posted by reaper47 on Mon Aug 21st 2006 at 9:34pm
reaper47
2827 posts
Posted 2006-08-21 9:34pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
vrad always puts pointlights in the middle of the light texture (if it repeats 4 times on a brush then there are 4 pointlights). Maybe the source RAD forgets about that and puts in one light per face? Try splitting up the brush in a few extra parts. The new bsp program usually merges faces with the same texture data but I'm afraid there is little else you can do.
Re: Weird text light Posted by fishy on Mon Aug 21st 2006 at 11:31pm
fishy
2623 posts
Posted 2006-08-21 11:31pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
going by what reaper says, making the texture larger, and using it at a smaller scale should give you a more even light source.
i eat paint
Re: Weird text light Posted by Rendy on Tue Aug 22nd 2006 at 2:25pm
Rendy
4 posts
Posted 2006-08-22 2:25pm
Rendy
member
4 posts 10 snarkmarks Registered: Aug 11th 2006 Location: Czech
Tested it and spliting it into more faces fixed that problem

Brush not splitted -> light blobsUser posted image

Smaller texture scale -> intensive lightUser posted image

Brush splitted -> floor equaly litUser posted image
Re: Weird text light Posted by reaper47 on Tue Aug 22nd 2006 at 3:22pm
reaper47
2827 posts
Posted 2006-08-22 3:22pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Great, please confirm the answer! :heee: