Project Homecity

Project Homecity

Re: Project Homecity Posted by oskutin on Tue Aug 29th 2006 at 1:50pm
oskutin
60 posts
Posted 2006-08-29 1:50pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
Who want join in to my mapping team? If u want join to our project send private message and say your area in this picture. Exsample: D2. I need mappers and scripters.

Team:
Mappers:
Oskutin

Scripters:

This text is mappers in this project:
Make your area in european style and clean and tidy. Dont make dimbcity but you can make some dumbs in allaway. And DONT make sky boxes ,because i make it. And add light and objects to your area but dond makes eties to subway train and train if it go to another areas! And do not make u area too edge of map.AND DOND MAKE LIGHT ENWIROMENT!!!And when u name the entries first in entity name is is your area name and scecond name. Example:
D2 water3
And the map needs: Who make:

Hospitall(2)
police station(2) Oskutin and
Harbor Oskutin
Airport Oskutin
Court houce
Major house
train station
subway stations
bus stops
shops
policestations
scools
cars
lights
film studio
power plant
water plant
Themepark
Parks
Svimmighall
HOUSES
hotels
university
libarys
Farms (edge of map)
movie theater
theater
insturial
Museums
Castle

and some thing else

When u land plot is ready create it to prefab and send it to "Oskutin@gmail.com"

Srcipters:
Star scripting then map is ready.
and greate rp hometown srcipts
R?l? se kohta paisteataan...
Re: Project Homecity Posted by fishy on Tue Aug 29th 2006 at 6:56pm
fishy
2623 posts
Posted 2006-08-29 6:56pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i'd love to help, but i'm just far too busy with schoolwork, and looking after the twins, and now that granma's in a wheelchair i don't even get time to look at the computer anymore, except to make the odd sarcastic comment on some forums. sorry.
i eat paint
Re: Project Homecity Posted by oskutin on Wed Aug 30th 2006 at 12:21pm
oskutin
60 posts
Posted 2006-08-30 12:21pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
OK!OK!<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>

<div class="abouttext">Message submitted 47 minutes after original post:</b></div>
<htmlTo mappers:
And dond make sun and light enviroment and dont greate your area tuu edge (only the map edge)
And map need:
Hotels
Libarys
Bustation
Scools
HOUSES!!!
University
Filmstudio
Radio station
Market
powerplant
Water plant
Carshop
cars!!!
Themepark
and another important buildings.

Sorry abaut that, but tex editing is dificult in there.

s<head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: Project Homecity Posted by Crono on Wed Aug 30th 2006 at 8:25pm
Crono
6628 posts
Posted 2006-08-30 8:25pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Do me a favor. Disable java posting in your User Control Panel options (on snarkpit)

(This will stop the HTML code from displaying in your posts)
Blame it on Microsoft, God does.
Re: Project Homecity Posted by reaper47 on Fri Sep 1st 2006 at 12:46pm
reaper47
2827 posts
Posted 2006-09-01 12:46pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
You'd need 64 (?!?) mappers...
Also a map of this layout will have a HUGE performance problem.
Re: Project Homecity Posted by oskutin on Sat Sep 2nd 2006 at 7:26am
oskutin
60 posts
Posted 2006-09-02 7:26am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
One mapper can made more than 1 area.
R?l? se kohta paisteataan...
Re: Project Homecity Posted by oskutin on Tue Sep 5th 2006 at 4:36pm
oskutin
60 posts
Posted 2006-09-05 4:36pm
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
I need mappers!!
Re: Project Homecity Posted by reaper47 on Tue Sep 5th 2006 at 5:02pm
reaper47
2827 posts
Posted 2006-09-05 5:02pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I can't see so many mappers joining a random mapping project started by a single person. Probably it's best to skip this idea for now and start working on a smaller map alone. It can be finished in a more managable amount of time and you're your own boss. I'm sure that's more rewarding for now.
Re: Project Homecity Posted by midkay on Tue Sep 5th 2006 at 5:42pm
midkay
398 posts
Posted 2006-09-05 5:42pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
I agree... sounds like an extremely ambitious project. You won't have much luck just saying "okay, I need 64 areas built" and then "I need mappers" and expect people to come running. It honestly sounds like something nearly this size needs a lot more coordination, like a mod team.
-- midkay
Re: Project Homecity Posted by Captain P on Tue Sep 5th 2006 at 7:46pm
Captain P
1370 posts
Posted 2006-09-05 7:46pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Before demanding people to join, can you explain what this is for, why it's designed the way it is and how you were planning to take care of the technical issues involved?

The idea probably sounds cool to you, and I admit, I had idea's for fully-sized city levels too, but finally, such idea's hardly ever work. It's not bad to dream big, I'd encourage that, but if it needs to be built, then reality comes in, which means you'll need to make some decisions - what to keep, what to cut, how to handle unexpected problems or exploit unforeseen possibilities. And it takes experience, amongst other things, to make the better decisions. Which is often gained by making mistakes - and taking the time to learn from them - , who can only be made when you've done work yourself.

In other words, you don't need mappers. You need to get some level design insight yourself first, so you actually get some idea of what's realistically possible to create, and hopefully see what's going to play well and what not. Creating a city-level a la GTA in HL2 is great to think about, but without a solid design and team management behind it, I don't believe it's worth the time.
Create-ivity - a game development blog
Re: Project Homecity Posted by Naklajat on Wed Sep 6th 2006 at 3:59am
Naklajat
1137 posts
Posted 2006-09-06 3:59am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
I agree 100% with reaper, midk and CP. Especially this part:
Captain P said:
And it takes experience, amongst other things, to make the better decisions. Which is often gained by making mistakes - and taking the time to learn from them - , who can only be made when you've done work yourself.
Becoming a good level designer takes a lot of experience, and from what I can tell you're just starting out mapping. My advice would be to keep at it, and to try to improve your ability. The Snarkpit is a great place to get honest, constructive critiques (at least it was and could be again), just be prepared to swallow your pride when people rip your maps to shreds with a critical eye. We've had a lot of mappers come to this site, ask for a critique of their map and leave on a sour note because they felt insulted by the amount of things people found wrong or flawed in their map.

And as a final note, improving your ability isn't an overnight "now I can make uber levels" kinda thing, it's a process, a journey, a pursuit of excellence in design, and it often takes years. I'm not even close to being a great level designer, but I'm able to look back at the stuff I've made in the past, even just a few months ago, and I know I've improved. Now I just need to stick to a map long enough to show it :wink:

o

Re: Project Homecity Posted by oskutin on Wed Sep 6th 2006 at 6:59am
oskutin
60 posts
Posted 2006-09-06 6:59am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
I smalled the map area.
http://www.snarkpit.net/maps/HL2/images/2696_1.jpg

<div class="abouttext">Message submitted 5 minutes after original post:</b></div>
i am not startig mapping... Now i am good mapper... When i started mapping i wiewed lots of tutorials.
Re: Project Homecity Posted by reaper47 on Wed Sep 6th 2006 at 10:55am
reaper47
2827 posts
Posted 2006-09-06 10:55am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Reading tutorials is a good start. But if you ask most of us here how long we are mapping, still learning new things with every map, you'd be surprised.

Take a look at some of the star maps of this site, among them, some of my personal favourites: dm_swamplight, dm_torque, dm_island17 or dm_hydro

And still, if you look close, you could criticize aspects of these maps. They were months of work to build, not mentioning the years of experience that allowed the authors to acutally start such huge projects - and finish them.

There's so much room to improve and if you're trying something too big you get stuck, not being able to finish it (which always feels bad, I know what I'm talking about, trust me. It was the same for me). Try starting smaller maps, try to learn new things with every map you build. There's so much more you can do with this editor than what I see in the maps you currently have in your profile. So much more to explore.