missing file

missing file

Re: missing file Posted by ReinholD on Thu Sep 7th 2006 at 2:59pm
ReinholD
8 posts
Posted 2006-09-07 2:59pm
ReinholD
member
8 posts 1 snarkmarks Registered: Jul 7th 2006
<DIV>Compile log:</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>
** Executing...
** Command: "c:\spil\steam\steamapps\fedtedk\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\spil\steam\steamapps\fedtedk\counter-strike source\cstrike" "C:\Spil\Steam\SteamApps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol"</DIV>
<DIV> </DIV>
<DIV>Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\spil\steam\steamapps\fedtedk\counter-strike source\cstrike\materials
Loading C:\Spil\Steam\SteamApps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.</DIV>
<DIV> </DIV>
<DIV>No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT</DIV>
<DIV> </DIV>
<DIV>** Executing...
** Command: "c:\spil\steam\steamapps\fedtedk\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\spil\steam\steamapps\fedtedk\counter-strike source\cstrike" "C:\Spil\Steam\SteamApps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol"</DIV>
<DIV> </DIV>
<DIV>Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\spil\steam\steamapps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol.bsp
Error opening c:\spil\steam\steamapps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol.bsp</DIV>
<DIV> </DIV>
<DIV>** Executing...
** Command: "c:\spil\steam\steamapps\fedtedk\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\spil\steam\steamapps\fedtedk\counter-strike source\cstrike" "C:\Spil\Steam\SteamApps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol"</DIV>
<DIV> </DIV>
<DIV>Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']</DIV>
<DIV> </DIV>
<DIV>Loading c:\spil\steam\steamapps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol.bsp
Error opening c:\spil\steam\steamapps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol.bsp</DIV>
<DIV> </DIV>
<DIV>** Executing...
** Command: Copy File
** Parameters: "C:\Spil\Steam\SteamApps\fedtedk\sourcesdk_content\cstrike\mapsrc\cs_outbreaklol.bsp" "c:\spil\steam\steamapps\fedtedk\counter-strike source\cstrike\maps\cs_outbreaklol.bsp"</DIV>
<DIV> </DIV>
<DIV>The command failed. Windows reported the error:
"The Specified file cannot be found."</DIV>
<DIV> </DIV>
<DIV>-------------------------------------------------------------------</DIV>
<DIV>It really sucks. at the end, a message is saying that it can't find the map. (OF COURSE YOU STUPID MACHINE. YOU ARE SUPPOSED TO MAKE THE DAMN FILE) and if I put an entity in the map, like a hostage or something, it is leaked.</DIV>
<DIV> </DIV>
<DIV>I've surrounded the whole map with a skybox, (without leaks, because I used the "Make Hollow" technique)</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>And there's no Pointfile because the map can't be compiled.</DIV>
<DIV> </DIV>
<DIV>please help. thanks :smile:
</DIV>
Re: missing file Posted by Campaignjunkie on Thu Sep 7th 2006 at 4:19pm
Campaignjunkie
1309 posts
Posted 2006-09-07 4:19pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Don't surround the whole map with a skybox, otherwise the compile tools will calculate and compile the entire map, even the brush faces towards the void that can't be seen. It's just bad practice and can even cause more errors than it intends to fix.

Code:Face List Count >= OVERLAY_BSP_FACE_COUNT

Looks like that's your problem. Use less overlays, I guess. Or, if you're using an overlay on a VERY big brush face, split it up into smaller pieces.
Re: missing file Posted by omegaslayer on Thu Sep 7th 2006 at 8:43pm
omegaslayer
2481 posts
Posted 2006-09-07 8:43pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
You get a leak in the map if you don't have any entities in it. Thats what Im assuming the:

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

is for.... fix it and a majority of you rproblems will go away.
Posting And You
Re: missing file Posted by Naklajat on Fri Sep 8th 2006 at 4:09am
Naklajat
1137 posts
Posted 2006-09-08 4:09am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Not likely to be the cause of this error, but it looks like you ticked "HDR" in compiling, but didn't use an HDR skybox. Es muy importante. HDR skyboxes have '_hdr' at the end.

o