Dm_Cloudcity

Dm_Cloudcity

Re: Dm_Cloudcity Posted by Junkyard God on Thu Sep 28th 2006 at 7:03am
Junkyard God
654 posts
Posted 2006-09-28 7:03am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
I've always read it as Blister, sorry MisterBister :smile: Guess i'm a fool for reading everything too fast.

Just wanted to say Love the map, getting my new pc this week (already ordered) and i'll defentaly give it a go! :biggrin:
Hell, is an half-filled auditorium
Re: Dm_Cloudcity Posted by MisterBister on Sun Oct 1st 2006 at 10:16pm
MisterBister
277 posts
Posted 2006-10-01 10:16pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
You americans seem to have serious problems with my name.
Everywhere I go, someone reads it wrong.

I remember once when the leader from project hull breach wanted to hire me for his MOD, and began the e-mail with:
"Hey MBlister, I have a question for you."

I mentioned that he spelled my name wrong in my reply. Then he replied with this:

"Apologies about the name, MisterBlister, I tend to shorten peoples names as nicknames, ie I called signy, sigs."

Pretty funny i think.
I sacked his offer by the way. >=)

MisterBister is actually Swedish and means "Mister Harsh".
Most people refer to me as "Bister" over the net since nobody actually have the energy say/spell the entire name.
Re: Dm_Cloudcity Posted by Junkyard God on Sun Oct 1st 2006 at 10:18pm
Junkyard God
654 posts
Posted 2006-10-01 10:18pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
I'm not an american though.

But i'll blame the coffeshop 50 meters away.
Hell, is an half-filled auditorium
Re: Dm_Cloudcity Posted by OtZman on Tue Oct 3rd 2006 at 10:29pm
OtZman
1890 posts
Posted 2006-10-03 10:29pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
...wow...beautiful... :shocked:

This map looks sweet.
What the Snarkpitters listen to!
Re: Dm_Cloudcity Posted by MisterBister on Wed Oct 4th 2006 at 6:49am
MisterBister
277 posts
Posted 2006-10-04 6:49am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Progress:
Ive been solving most of the issues and made a compile with HDR; as I expected the map didn't work very well with HDR because of its "darkness".
I have concluded not to implement HDR in the final version.
Re: Dm_Cloudcity Posted by Agent Smith on Wed Oct 4th 2006 at 11:49pm
Agent Smith
803 posts
Posted 2006-10-04 11:49pm
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
Plus it would probably make all the optimising you've done so far void. Unless they've managed to get it working more efficiently than when I last used it.

Oh, and the map is incredible, awesome work Bister.
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: Dm_Cloudcity Posted by oskutin on Tue Oct 17th 2006 at 7:28am
oskutin
60 posts
Posted 2006-10-17 7:28am
oskutin
member
60 posts 236 snarkmarks Registered: Aug 26th 2006 Location: Finland ,etel?-suomen l??ni
Tall buildings? Are all of them useable?
Re: Dm_Cloudcity Posted by Orpheus on Sun Oct 29th 2006 at 12:57pm
Orpheus
13860 posts
Posted 2006-10-29 12:57pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
oskutin said:
Tall buildings? Are all of them useable?
Spoken like a dedicated camper. :lol:

I have never, to my knowledge, misread your name MB. I tend to read slowly though. Perhaps its these speed readers who have issues. *shrugs*

The best things in life, aren't things.
Re: Dm_Cloudcity Posted by MisterBister on Mon Nov 6th 2006 at 8:41am
MisterBister
277 posts
Posted 2006-11-06 8:41am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Progress:
Ive been working on fixing all the exploits and issues the final beta had, and i can feel that I'm very close. Ill be testing the map throughout this week and hopefully a final build will be done this weekend.

Ive also started writing article about the making of the map; since the map has about one year of development on its neck there is very much to talk about.

I'm planning on releasing the article and the map at the same time.
This probably means that the final version will be postponed a week or two for translation form Swedish to English on the article.
Re: Dm_Cloudcity Posted by Xlator on Sat Nov 11th 2006 at 10:55pm
Xlator
1 post
Posted 2006-11-11 10:55pm
Xlator
member
1 post 0 snarkmarks Registered: Nov 11th 2006 Occupation: Graphic Designer, Topdog@LevelDesign.nu Location: Sweden
MisterFister dubidubidu

This map kicks arse, just in case anybody isn't clear on that. :smile:

Yes, this is the most pointless post in history.
Re: Dm_Cloudcity Posted by MisterBister on Mon Nov 27th 2006 at 7:31am
MisterBister
277 posts
Posted 2006-11-27 7:31am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
After about 14 months, the map is finally "finished".<br style="color: white;"><br style="color: white;">For you guys who havent heard about the map before:<br style="color: white;">The map takes place in a futuristic city high enough to reach above the clouds.<br style="color: white;"><br style="color: white;">One thing that i really miss is that very few people actually write stuff about how they did their maps, and how they thought when they did them. So I wrote one myself called "the story behind dm_cloudcity"<br style="color: white;"><br style="color: white;">The textures is partially made by me, partially by Skurmedel, partially by Teddybear, partially by Valve, and partially by IZaNaGI.<br style="color: white;"><br style="color: white;">You can download the map HERE.<br style="color: white;"><br style="color: white;">User posted image<br style="color: white;">User posted image<br style="color: white;">User posted image<br style="color: white;">User posted image<br style="color: white;">User posted image<br style="color: white;">User posted image<br style="color: white;">User posted image<br style="color: white;">User posted image<br style="color: white;">User posted image
Re: Dm_Cloudcity Posted by Forceflow on Mon Nov 27th 2006 at 11:11pm
Forceflow
2420 posts
Posted 2006-11-27 11:11pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
One of the most impressive source maps I've seen around. Good theme, nice brushwork, lovely atmosphere. The force is strong with this one !
Re: Dm_Cloudcity Posted by Orpheus on Tue Nov 28th 2006 at 12:46pm
Orpheus
13860 posts
Posted 2006-11-28 12:46pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
This map has altered so much since it was first posted here. I loved the progression it made through its transitions. Some of the alterations didn't improve it much while others added gloriously.

I downloaded the final version and must confess that I am impressed with the final product. I noted a few dead ends, but nothing that should be detrimental to the game flow to any harmful point.

I also must confess that this map has the largest credit listing of any project I have ever seen. Your book keeping skills must nearly rival your stick-toitiveness on your mapping.

Sadly, the map has a downside. Its very size (unzipped) will more than likely prevent it being added to many servers. Thats sad.

/Me bows to Master MisterBister
Job well done.
Re: Dm_Cloudcity Posted by G.Ballblue on Wed Nov 29th 2006 at 4:39pm
G.Ballblue
1511 posts
Posted 2006-11-29 4:39pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
To some extent, I don't think I've ever seen a map so detailed, simply by looking at the screens. I realize that I have not played the map, but simply based on that it took you 14 monthes to do this, and that it looks excellent, you deserve a slap on a the back and a congrutlations on a job well done ;)

It looks like you just single-handedly raised the bar -- by quite a lot.
Re: Dm_Cloudcity Posted by Forceflow on Wed Nov 29th 2006 at 11:27pm
Forceflow
2420 posts
Posted 2006-11-29 11:27pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
It makes me want to play Jedi Knight on this, running around with HL2DM weapons feels so wrong here. :)
Re: Dm_Cloudcity Posted by reaper47 on Fri Dec 1st 2006 at 11:47am
reaper47
2827 posts
Posted 2006-12-01 11:47am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
What an impressive project. And it comes with a full making-of. What a cool idea!

I love the atmosphere. The cars flying in the sky. The clouds you fall into. The buildings in the distance shining through thick layers of fog.

When you started the project you said it was going to be a map to push the limits. And it does.

I only have two complaints: First, the limits are being pushed to a point where many people will suffer performance problems even with their standard video configurations. This could have been solved with more custom-prop work, although I know too well that this would take a ridiculous amount of time, it is a solvable problem.

Secondly, some of the custom textures are too bright, especially with the cubemap reflections. They sometimes don't fit with the darker HL2 palette. Also the cubemaps seem to be messed up for me. It seems they only reflect the default sky texture?

Except for that the map is an inspiration for all HL2DM mappers out there. It was for me. Thanks.
Re: Dm_Cloudcity Posted by beer hunter on Sun Dec 3rd 2006 at 9:33am
beer hunter
281 posts
Posted 2006-12-03 9:33am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Pity about the size but it is very nice looking, i got a BladeRunner vibe when i was running around it :)
Re: Dm_Cloudcity Posted by Captain P on Sun Dec 10th 2006 at 9:43pm
Captain P
1370 posts
Posted 2006-12-10 9:43pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I finally was able to run the map after that library authentication problem.

I must say, it looks really nice. The whole central area looks pretty impressive, and I like how you turned the storage area into a vertical playground - looks very interesting.

I didn't like how some parts were contrasting white (rich room's floor), it felt overdone, and I don't think the custom skin for those wooden crates fits - metal in HL2 is unbreakable (a Valve design choice) so that felt unnatural here. And perhaps the map was a bit too detailed, e.g. I sometimes got overwhelmed by the complexity of the scene. But I don't know how distracting that really is during gameplay, so oh well. :)

Gameplay-wise, the map is very easy to learn (took me about 5 minutes to understand the whole layout, might take some longer to understand the item placement) and it looks like some action will never be far away.

To conclude: feels impressive, and looks fun to play. Congrats. :)
Re: Dm_Cloudcity Posted by Dark|Killer on Thu Dec 14th 2006 at 8:43pm
Dark|Killer
758 posts
Posted 2006-12-14 8:43pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
This map is the BEST map I have played in ages, the theme, atmosphere, concept, sounds, lightning, texturing, all flow together perfectly...
I congratulate you for the magnificent work you have achieved, and this successful map you have created ...

Well Done, You deserve more than a feedback ^^

Best Kind Regards,

ZnZ