Re: Telefragging
Posted by im.thatoneguy on
Tue Oct 31st 2006 at 4:58am
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Has valve patched the teleporter yet so that it can telefrag.
Also has valve patched the teleporter so that you can bring the player to a stop on the exit.
A year ago I was mapping and 1) People would get stuck inside of eachother on exit.
2) People would exit teleporters at the same velocity they entered... and there was no way to make them stop.
Any progress on these fronts from Valve?
Re: Telefragging
Posted by Campaignjunkie on
Tue Oct 31st 2006 at 7:03am
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Assuming it's not in HL2DM, you can just make a trigger_hurt on the other end of the teleport and toggle it right before you teleport someone, so you kill whatever's on the other end. Same effect.
Re: Telefragging
Posted by im.thatoneguy on
Tue Oct 31st 2006 at 10:22pm
Posted
2006-10-31 10:22pm
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Location: USA
No, the only way I got it to work last year was an obscenely complicated and somewhat buggy series of triggers. I was hoping I could gut it all out now. If there isn't a fix I'll probably just wait till next year and hope for the best.
Re: Telefragging
Posted by fishy on
Tue Oct 31st 2006 at 10:41pm
Posted
2006-10-31 10:41pm
fishy
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if it stops players getting stuck in each other, then it can't be a bad thing.
i eat paint