Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
A minor issue with lighting. I have a large, moderately complex room
lit by a variety of low intensity spotlights. The problem I'm having is
that textures that are hit by very dim light towards the point where
light becomes negligable, become discolored and "blotchy."
You can observe the same thing often in games like Deus Ex, although it
might depend on monitor and ingame brightness settings. (I wonder)
Here's a couple screenshots of one of the more noticeable instances:
The top screenshot here is unaltered and in the bottom one I boosted
the brightness and contrast in Photoshop to illustrate the problem.
Where you can see it go blue in the bottom shot is where the problem
lies.
I hope the problem is visible in the top shot - it's hard for me to
even see a problem myself, but in-game it was very noticeable.
The light fading degradation if I may call it that was more severe
before I changed the lightmap scale on all the room's textures to 4,
which is what they are set at in these shots.
Is there anything else I can do? Or, is this related to an unusually
high brightness setting within HL2 or from my monitor? (That means for
other people it should look fine)