46 posts
5 snarkmarks
Registered:
Oct 12th 2006
Occupation: Mc'donalds
Location: Australia
i have a desk which is a PROP_PYHSICS_MULTIPLAYER and a cup and plant which are also PROP_PYHSICS_MULTIPLAYER and everytime i play the map they fall of the table and stuff
it also happens with my computer on its desk and the desk is a PROP_STATIC
what do i do to stop it
Re: multiplayer pyhsics
Posted by smackintosh on
Sun Nov 5th 2006 at 7:18pm
175 posts
38 snarkmarks
Registered:
Feb 12th 2006
I've found some models don't appear if they are "prop_static",
I have to make them "prop_physics" with the flag "motion disabled" checked.
Sometimes "prop_physics_override" works well too, but I think
that is mainly for custom models.
Re: multiplayer pyhsics
Posted by midkay on
Sun Nov 5th 2006 at 8:14pm
midkay
member
398 posts
120 snarkmarks
Registered:
Apr 15th 2005
Location: United States
Yeah, some props just don't work as "static" (if they don't have $staticprop defined in their .qc file or something). In that case you either prop_physics or prop_physics_multiplayer.
The poster's issue about prop_physics_multiplayer on small objects - reaper47 is right. A lot of small objects like plants or paint buckets are not grabbable with the gravity gun in prop_physics_multiplayer mode, and as well they seem to dislike colliding with any other physics props. For these particular small props you'll need to make them prop_physics.
-- midkay