multiplayer pyhsics

multiplayer pyhsics

Re: multiplayer pyhsics Posted by Unknown_Consequences on Sun Nov 5th 2006 at 9:54am
Posted 2006-11-05 9:54am
46 posts 5 snarkmarks Registered: Oct 12th 2006 Occupation: Mc'donalds Location: Australia
i have a desk which is a PROP_PYHSICS_MULTIPLAYER and a cup and plant which are also PROP_PYHSICS_MULTIPLAYER and everytime i play the map they fall of the table and stuff

it also happens with my computer on its desk and the desk is a PROP_STATIC

what do i do to stop it
Re: multiplayer pyhsics Posted by reaper47 on Sun Nov 5th 2006 at 1:11pm
reaper47
2827 posts
Posted 2006-11-05 1:11pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Most objects for which player collision is gameplay relevant should be made a prop_multiplayer. Some smaller prop-models seem to have bad multiplayer settings or so and must be turned into a normal prop_physics (non-multiplayer) instead. Then they behave correctly again.
Why snark works.
Re: multiplayer pyhsics Posted by Dark_Kilauea on Sun Nov 5th 2006 at 5:54pm
Dark_Kilauea
629 posts
Posted 2006-11-05 5:54pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Also, make sure that no props are intersecting each other, as this always causes odd results.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: multiplayer pyhsics Posted by smackintosh on Sun Nov 5th 2006 at 7:18pm
smackintosh
175 posts
Posted 2006-11-05 7:18pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
I've found some models don't appear if they are "prop_static",
I have to make them "prop_physics" with the flag "motion disabled" checked.
Sometimes "prop_physics_override" works well too, but I think
that is mainly for custom models.
Re: multiplayer pyhsics Posted by midkay on Sun Nov 5th 2006 at 8:14pm
midkay
398 posts
Posted 2006-11-05 8:14pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Yeah, some props just don't work as "static" (if they don't have $staticprop defined in their .qc file or something). In that case you either prop_physics or prop_physics_multiplayer.

The poster's issue about prop_physics_multiplayer on small objects - reaper47 is right. A lot of small objects like plants or paint buckets are not grabbable with the gravity gun in prop_physics_multiplayer mode, and as well they seem to dislike colliding with any other physics props. For these particular small props you'll need to make them prop_physics.
-- midkay