Re: connecting your XSI texturing to your vtf/vmt files
Posted by BlisTer on
Tue Nov 28th 2006 at 10:28pm
Posted
2006-11-28 10:28pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
i've looked around but i can't seem to find it...
what i found out, is that your textures in XSI need to be TGA's from the
...half-life 2 deathmatch\hl2mp\materials\models folder
where there also are your vtf and vmt (with the models 1 parameter) files that you converted from that same TGA with the same filename.
Then you export your smd to your
sourcesdk_content\hl2mp\modelsrc\ folder
where you also create a .qc file with the same name and the right modelname filled in in that text file. you then drag the .qc ontop of studiomdl.exe.
I can browse to the mdl with the modelviewer but there's a checkerboard texture instead of the one i applied in XSI...
any help would be appreciated, it really bugs me!
Re: connecting your XSI texturing to your vtf/vmt files
Posted by fishy on
Tue Nov 28th 2006 at 11:55pm
Posted
2006-11-28 11:55pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
what value have you got for $cdmaterials in your .qc file, and what directory are the actual .vmt and .vtf files in?
i eat paint
Re: connecting your XSI texturing to your vtf/vmt files
Posted by BlisTer on
Wed Nov 29th 2006 at 8:53pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
hehe fishy, that was it. i took over a .qc file which had no $cdmaterials parameter.. so i figured it linked the correct folder automaticaly. I now give it directions and it works..
i'd mark you up correct if you'd make it a suggestion :wink:
thx man
These words are my diaries screaming out loud
Re: connecting your XSI texturing to your vtf/vmt files
Posted by fishy on
Sat Dec 2nd 2006 at 12:39pm
Posted
2006-12-02 12:39pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
happy to help :smile:
i eat paint