Error after makin displacement

Error after makin displacement

Re: Error after makin displacement Posted by spkka on Tue Dec 5th 2006 at 4:37am
spkka
8 posts
Posted 2006-12-05 4:37am
spkka
member
8 posts 1 snarkmarks Registered: Dec 5th 2006
Hi, Im havin these problems since i placed a diplacement thing i think
but im not sure. Lots of prop_statics are not in game anymore and i
dunno where it came from. cant find a leak or sth... Same for the
entity is leaking it should not imo!

Anybody got some good advice?

Thnx in advance!

Valve Software - vbsp.exe (Aug 4 2006)

1 threads

materialPath: c:\program files\valve\steam\steamapps\spka\half-life 2\hl2\materials

Loading c:\program files\valve\steam\steamapps\sourcemods\panningen\maps\theresistance8.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

Entity prop_static (-712.00 -26.51 115.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (72.0, 1024.0, 8.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (72.0, 1024.0, 132.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, -52.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, 53.2)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, 101.2)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, 116.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, 132.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (252.0, 1024.0, 8.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_wasteland02*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"

Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (166812 bytes)

Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (508.00, 60.00, 92.00)

Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (508.00, 192.00, 92.00)

Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (508.00, 372.00, 92.00)

Error loading studio model ""!

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 722 texinfos to 343

Reduced 40 texdatas to 31 (1392 bytes to 1150)

Writing c:\program files\valve\steam\steamapps\sourcemods\panningen\maps\theresistance8.bsp

5 seconds elapsed
Re: Error after makin displacement Posted by omegaslayer on Tue Dec 5th 2006 at 6:12am
omegaslayer
2481 posts
Posted 2006-12-05 6:12am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

Entity prop_static (-712.00 -26.51 115.00) leaked!
You have a leak, patch that up.
Posting And You
Re: Error after makin displacement Posted by fishy on Tue Dec 5th 2006 at 10:57am
fishy
2623 posts
Posted 2006-12-05 10:57am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Iin hammer, Map>Load Pointfile. A red line will appear that should show you where the leak is.
i eat paint
Re: Error after makin displacement Posted by spkka on Tue Dec 5th 2006 at 12:45pm
spkka
8 posts
Posted 2006-12-05 12:45pm
spkka
member
8 posts 1 snarkmarks Registered: Dec 5th 2006
well i tried removing the leak i can?t see what this leak gives, its
from the train trough the ground. tho i used the -novirtualmesh in the
parameters which spawns my props ok tho! Hope this doesnt give any more
problems in the future...

http://i119.photobucket.com/albums/o155/spkka/fromtop.jpg

http://i119.photobucket.com/albums/o155/spkka/fromground.jpg

any tips on fixing this leak? its been awhile since i mapped for half life 2 i know i had these problems before...

I know its the displacement that gives this leak but i dun wanna remove it!

thnx again!!
Re: Error after makin displacement Posted by Orpheus on Tue Dec 5th 2006 at 1:13pm
Orpheus
13860 posts
Posted 2006-12-05 1:13pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
off topic:

as for the screens, my tired old eyes cannot see them. Clip off all that useless part, and make them larger.

As for your editor. removing the scrolling arrows will give you an added bit of screen size in your editor.

The best things in life, aren't things.
Re: Error after makin displacement Posted by fishy on Tue Dec 5th 2006 at 1:37pm
fishy
2623 posts
Posted 2006-12-05 1:37pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Displacements do not block VIS. Neither do any of the brush entities or models. You need to seal off your level below/behind any of these, normally using a brush textured with nodraw.
i eat paint
Re: Error after makin displacement Posted by spkka on Tue Dec 5th 2006 at 2:16pm
spkka
8 posts
Posted 2006-12-05 2:16pm
spkka
member
8 posts 1 snarkmarks Registered: Dec 5th 2006
thnx a lot for tha fast response ppl!!!!