Re: climbable rope
Posted by FatStrings on
Wed Jan 3rd 2007 at 3:29pm
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
i want to make a rope you can climb up like in the old op forces game, is this even possible
Re: climbable rope
Posted by FatStrings on
Fri Jan 5th 2007 at 2:40pm
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
cp- that's sorta what i was thinking, this will take some experimenting methinks
Re: climbable rope
Posted by FatStrings on
Fri Jan 5th 2007 at 3:44pm
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
here's what i did:
i made the rope and put like 40 slack in it and only two move_rope entities, one on each end
then i just put a func_useableladder entity overlaying it w/ my dismount points and it actually works acceptably, with the only noticable problem being that you can't see the rope if you look vertical but that's to be expected
Re: climbable rope
Posted by Crono on
Fri Jan 5th 2007 at 11:03pm
Posted
2007-01-05 11:03pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
There was this one map for CS:S that did something very similar to this. It was a bunch of boards connected by ropes, you could climb it and everything. So I'm sure it's possible, I'm just not sure how.
Is there anyway you can parent the ladder to the rope/length constraint so it'll move?
Blame it on Microsoft, God does.
Re: climbable rope
Posted by fishy on
Fri Jan 5th 2007 at 11:29pm
Posted
2007-01-05 11:29pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
one of the things you can apparently do with models is to make them climbable. there's a 'contents ladder' or something (don't remember exactly right now) that goes somewhere in the .qc file. this should mean making a climbable ragdoll rope is possible, with, i guess, less 'spazziness' than a chain of physics props and constraints. it's probably something i'll look into a little more, when i get the time.
i eat paint