climbable rope

climbable rope

Re: climbable rope Posted by FatStrings on Wed Jan 3rd 2007 at 3:29pm
FatStrings
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Posted 2007-01-03 3:29pm
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
i want to make a rope you can climb up like in the old op forces game, is this even possible
Re: climbable rope Posted by reaper47 on Wed Jan 3rd 2007 at 3:55pm
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Posted 2007-01-03 3:55pm
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Hmm.. just make a rope (it's not solid) and then put a normal func_usable_ladder (sic?) at the same spot.

The only issue I could think of is the metallic ladder sound that could feel odd.
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Re: climbable rope Posted by Captain P on Wed Jan 3rd 2007 at 4:29pm
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Posted 2007-01-03 4:29pm
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And the non-swingable nature of the rope then? Perhaps, very perhaps you can simulate it by combining various func_useable_ladders, parented to various rope-like brushes, each constrainted to the next one (phys_hinge or so?). I wonder if that'll work flawless, but hey... it sounds creative... :razz:
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Re: climbable rope Posted by reaper47 on Thu Jan 4th 2007 at 1:48am
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Posted 2007-01-04 1:48am
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pfff! good luck :biggrin:
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Re: climbable rope Posted by FatStrings on Fri Jan 5th 2007 at 2:40pm
FatStrings
1242 posts
Posted 2007-01-05 2:40pm
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
cp- that's sorta what i was thinking, this will take some experimenting methinks
Re: climbable rope Posted by FatStrings on Fri Jan 5th 2007 at 3:44pm
FatStrings
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Posted 2007-01-05 3:44pm
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
here's what i did:
i made the rope and put like 40 slack in it and only two move_rope entities, one on each end
then i just put a func_useableladder entity overlaying it w/ my dismount points and it actually works acceptably, with the only noticable problem being that you can't see the rope if you look vertical but that's to be expected
Re: climbable rope Posted by reaper47 on Fri Jan 5th 2007 at 10:24pm
reaper47
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Posted 2007-01-05 10:24pm
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Put the func_usableladder a few units left (right/front) of the rope to not make the view intersect with the rope?
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Re: climbable rope Posted by Crono on Fri Jan 5th 2007 at 11:03pm
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Posted 2007-01-05 11:03pm
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There was this one map for CS:S that did something very similar to this. It was a bunch of boards connected by ropes, you could climb it and everything. So I'm sure it's possible, I'm just not sure how.

Is there anyway you can parent the ladder to the rope/length constraint so it'll move?
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Re: climbable rope Posted by fishy on Fri Jan 5th 2007 at 11:29pm
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Posted 2007-01-05 11:29pm
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one of the things you can apparently do with models is to make them climbable. there's a 'contents ladder' or something (don't remember exactly right now) that goes somewhere in the .qc file. this should mean making a climbable ragdoll rope is possible, with, i guess, less 'spazziness' than a chain of physics props and constraints. it's probably something i'll look into a little more, when i get the time.
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