func-train

func-train

Re: func-train Posted by FatStrings on Tue Jan 16th 2007 at 8:17pm
FatStrings
1242 posts
Posted 2007-01-16 8:17pm
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
i'm attempting to suspend some combine_balls that will float around in a func_train and can be picked off and shot with the grav-gun, i can't figure out how to make a func_train in hl2:dm

i searched but couldn't find any topics related so here it is
Re: func-train Posted by Captain P on Tue Jan 16th 2007 at 8:25pm
Captain P
1370 posts
Posted 2007-01-16 8:25pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
How about using a func_tracktrain? The func_train seems to be unavailable by default, but that Valve Wiki page tells you how to add it to the .fgd file.
Create-ivity - a game development blog
Re: func-train Posted by FatStrings on Tue Jan 16th 2007 at 8:28pm
FatStrings
1242 posts
Posted 2007-01-16 8:28pm
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
no func_tracktrain either, is that for hl1?
Re: func-train Posted by Captain P on Tue Jan 16th 2007 at 9:56pm
Captain P
1370 posts
Posted 2007-01-16 9:56pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
No, it's available in all Source games. HL entities don't have outputs, either. :smile:

Weird though, that you can't find them in the list. Just to be sure, you are checking the brush-based entities, right? Otherwise, perhaps the .fgd file is messed up a bit?
Create-ivity - a game development blog
Re: func-train Posted by fishy on Wed Jan 17th 2007 at 12:02am
fishy
2623 posts
Posted 2007-01-17 12:02am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Captain P said:
Just to be sure, you are checking the brush-based entities, right?
the whaaaaatt??? :dorky:


i eat paint
Re: func-train Posted by reaper47 on Wed Jan 17th 2007 at 12:59am
reaper47
2827 posts
Posted 2007-01-17 12:59am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
combine balls can behave strangely if they hit the surface of a moving func_tracktrain (they bounce in unexpected directions for me). Just so you're warned :biggrin:
Why snark works.
Re: func-train Posted by FatStrings on Sun Jan 21st 2007 at 6:21pm
FatStrings
1242 posts
Posted 2007-01-21 6:21pm
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
found the wiki's and i thought i added it but it still doesn't show up on my list, not sure what i'm doing wrong

and reaper- the balls will start on the track, will it still cause odd behaviors?
Re: func-train Posted by reaper47 on Mon Jan 22nd 2007 at 1:22am
reaper47
2827 posts
Posted 2007-01-22 1:22am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I honestly don't know. It's just something I noticed when building a brush-based func_tracktrain elevator for multiplayer. When I shoot a combine ball down the shaft and it hits the elevator it doesn't bounce up, it moves almost horizontally. I think the elevator doesn't even have to move.

Maybe I just build a weird elevator :biggrin:
Why snark works.
Re: func-train Posted by FatStrings on Mon Jan 22nd 2007 at 3:27am
FatStrings
1242 posts
Posted 2007-01-22 3:27am
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
so i went to this folder:
C:\Program Files\Valve\Steam\SteamApps\fatstrings\sourcesdk\bin

then copied the script for func_train into the base file

is that not what i'm supposed to do?