fence problem

fence problem

Re: fence problem Posted by **Dedi** on Sun Feb 4th 2007 at 4:46am
**Dedi**
284 posts
Posted 2007-02-04 4:46am
**Dedi**
member
284 posts 39 snarkmarks Registered: Dec 21st 2004 Location: Melbourne, Australia
Hey all,

I was making a small map, but I came across a little problem which I hope someone can solve for me. I made a gate with the texture {gate, which has the blue colour in the empty space. Now I've done that fx amount 255 and everything, but before the map starts up, there's a problem that says "Bad surface extents 224/8768"

If someone could explain to me how to fix this, I'd be grateful, thanks :smile:
Re: fence problem Posted by omegaslayer on Sun Feb 4th 2007 at 8:04am
omegaslayer
2481 posts
Posted 2007-02-04 8:04am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Post your compile log (God I hope I remember HL1 stuff)
Posting And You
Re: fence problem Posted by **Dedi** on Sun Feb 4th 2007 at 9:11am
**Dedi**
284 posts
Posted 2007-02-04 9:11am
**Dedi**
member
284 posts 39 snarkmarks Registered: Dec 21st 2004 Location: Melbourne, Australia
and.....um...how.... would i do that? (looks at the floor with embarrassment)

lol
Re: fence problem Posted by Orpheus on Sun Feb 4th 2007 at 12:04pm
Orpheus
13860 posts
Posted 2007-02-04 12:04pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
In the same folder that your map will be when its compiled will be a log.

Open it with notepad. Copy/paste the contents here.

About your problem: Bad surface .. A texture thats stretched to far. (If I recall correctly)

Usually this is caused because you clipped an edge, and the stupid editor applied a texture itself, but stretched to ungodly extremes.

Check the area for a solid you have clipped. I dunno if alt+P will solve it but check that too. Fix the error if it finds it.

The best things in life, aren't things.
Re: fence problem Posted by Captain P on Sun Feb 4th 2007 at 10:12pm
Captain P
1370 posts
Posted 2007-02-04 10:12pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
This is usually caused by textures that are stretched too far. Scales above 100 or below 0.01 or such. My little brother had a lot of problems with this one, mainly because he (too) often used the Fit button to fit textures to surfaces. Which, for a 1 unit wide fence top, isn't really what you want.

So yeah, look for those surfaces and change the texture scales on them. For future problems, Tommy14's error site is a great source, albeit a bit chaotic. :wink:
Create-ivity - a game development blog
Re: fence problem Posted by **Dedi** on Wed Feb 14th 2007 at 6:06am
**Dedi**
284 posts
Posted 2007-02-14 6:06am
**Dedi**
member
284 posts 39 snarkmarks Registered: Dec 21st 2004 Location: Melbourne, Australia
Oh, my sincere apologies to both of you guys. I moved houses last week, and was without Internet access for a week, so I couldn't reply.

Anyways, back to matter at hand. YES, what you two guys said was correct, I put my fence texture to fit the size, so that was the problem. Everything's fixed now, and I can live in peace.

Regarding posting the compile log.....Oh my god how stupid am I?? It didn't even occur to me to just copy the text and paste it. Well, we learn new things every day.....even if they have to be through embarrassment.lol

Thanks for the solution!