Chain Map (Revised and Explained)

Chain Map (Revised and Explained)

Re: Chain Map (Revised and Explained) Posted by smerf on Wed Feb 14th 2007 at 8:11pm
smerf
37 posts
Posted 2007-02-14 8:11pm
smerf
member
37 posts 174 snarkmarks Registered: Dec 28th 2006 Occupation: Gamer Location: USA
What I want to be done is, I start a map, having the next person totally un aware of what I have done. The next person (whom i know) will then take what I have done and add/change things about it. Then after one night he will pass it to someone that he knows. I will then get the infromation to keep in touch via x-fire or whatnot to keep in touch with the next person with the map. I will do this untill the map is done then i will recieve the map and post it. The reason I want to do this is not to make an "amazing" map. First and formost its jsut for a little fun, and also i want to see how it will turn out. Please dont add me to x fire expecting to create the next best map.

X-fire= cheramie, Game= CS:Source, If you want to be part of the chain please get ahold of me by posting here or adding. Thx
Re: Chain Map (Revised and Explained) Posted by RedWood on Thu Feb 15th 2007 at 6:04am
RedWood
719 posts
Posted 2007-02-15 6:04am
RedWood
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719 posts 652 snarkmarks Registered: Sep 13th 2006
If you get as many people to partisapate in this as you hope to, i see several potential problems.

After a dozen or people have passed this thing around your going to lose track (ever herd of the game operator) . You'll never hear of your project again.

Someone in the line is going to mess up eventually and keep working on it even after they have passed it on to next person. then you have more than one version floating around. In fact i could see dozens of different copies being passed around.

when you have so many people working on one map, ideas are going to conflict. people are going to be constantly changing other peoples work. Besides people constantly working against the work of the last person. I see some brushes being cut up hundreds of times and many other problems of that nature.

My suggestions, if your interested, is to start a map and send it to one person for say a week or two and then have them send it back to you so you can act as the editor. You maintain the theam and make shore the work is clean. Then you send it out to next person. You can have an open list for people to sine up on, to keep the idea of a pass around thing. I sagest you ask for some kind of credentials . some sort of simple questionnaire. You don't want to have someone who is working on hammer for the first time to be working on your map.
Re: Chain Map (Revised and Explained) Posted by smerf on Thu Feb 15th 2007 at 8:53pm
smerf
37 posts
Posted 2007-02-15 8:53pm
smerf
member
37 posts 174 snarkmarks Registered: Dec 28th 2006 Occupation: Gamer Location: USA
in fact, i hope that all those "problems" do occure. (except the loosing track of the origonal.) If people want to work on it after they pass it that would be cool to see all the diferent types of maps spawned. If people constantly change other peoples work its only going to be at a person once thefore they will not know that it has been changed untill the final product and then he/she wont know who cahnged it so it wont matter. I'm sure that everyone and every problem will occure but it will be fun to try it.
Re: Chain Map (Revised and Explained) Posted by fishy on Thu Feb 15th 2007 at 9:43pm
fishy
2623 posts
Posted 2007-02-15 9:43pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
so if i was to join up to this, there's every chance that my work could be destroyed by someone that doesn't know what they're doing, and i'll never know what happened to it.

hmm, sounds quite tempting.....
i eat paint
Re: Chain Map (Revised and Explained) Posted by Mr.INSANE on Thu Feb 15th 2007 at 10:23pm
Mr.INSANE
156 posts
Posted 2007-02-15 10:23pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
I say

When you add sections the Main Mapper guy does a check as in he imports the old map ontop of the new map and makes sure all the old sections match up

if they dont then your section is simply not used
Why Do we all have to wear these ridiculous ties
Re: Chain Map (Revised and Explained) Posted by asterix_vader on Fri Feb 16th 2007 at 12:46am
asterix_vader
494 posts
Posted 2007-02-16 12:46am
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
so i spend a lot of time on my part only to have it changed by someone else. that doesn't sound nice.
Re: Chain Map (Revised and Explained) Posted by smerf on Fri Feb 16th 2007 at 1:33am
smerf
37 posts
Posted 2007-02-16 1:33am
smerf
member
37 posts 174 snarkmarks Registered: Dec 28th 2006 Occupation: Gamer Location: USA
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>[quote]

so if i was to join up to this, there's every chance that my work could be destroyed by someone that doesn't know what they're doing, and i'll never know what happened to it.

hmm, sounds quite tempting.....

[/quote] If you are bad at mapping then yes your stuff may be changed.
Re: Chain Map (Revised and Explained) Posted by Orpheus on Fri Feb 16th 2007 at 2:08am
Orpheus
13860 posts
Posted 2007-02-16 2:08am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fishy said:
so if i was to join up to this, there's every chance that my work could be destroyed by someone that doesn't know what they're doing, and i'll never know what happened to it.

hmm, sounds quite tempting.....
Of the pitcrew bunch, I was pretty much at the bottom of the pole as far as experience goes and the team trusted me anyway.

Sometimes one has to take a chance.

I dunno if I'll ever get it released, but I can guarantee that I learned a lot from my friends on how they made stuff.
/me stops unsolicited advice.

The best things in life, aren't things.
Re: Chain Map (Revised and Explained) Posted by Stadric on Fri Feb 16th 2007 at 3:14am
Stadric
848 posts
Posted 2007-02-16 3:14am
Stadric
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848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
Is there any other kind of actually useful advice?
In my experience, the most useful information I've ever received has been unwanted. And I thank you all. :biggrin:
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Chain Map (Revised and Explained) Posted by FatStrings on Fri Feb 16th 2007 at 3:16am
FatStrings
1242 posts
Posted 2007-02-16 3:16am
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
so why not just post a base map design, ex: layout, let anyone who wants download it and see what everyone makes from it
Re: Chain Map (Revised and Explained) Posted by Orpheus on Fri Feb 16th 2007 at 3:20am
Orpheus
13860 posts
Posted 2007-02-16 3:20am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Stadric said:
In my experience, the most useful information I've ever received has been unwanted.
Someone needs to write this down, and make an infomercial out of it.

/me is proud of you Stadric. That was a very mature thing to say.

Nite-nite gents. I just got in from Albuquerque and boy am I tired.

The best things in life, aren't things.
Re: Chain Map (Revised and Explained) Posted by Stadric on Fri Feb 16th 2007 at 5:24am
Stadric
848 posts
Posted 2007-02-16 5:24am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
I thought that was what signatures were for?
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying