This sounds really n00bish

This sounds really n00bish

Re: This sounds really n00bish Posted by Wild Card on Sat Jan 3rd 2004 at 5:09pm
Wild Card
2321 posts
Posted 2004-01-03 5:09pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Now that my comp is running I have to reinstall VHE and everything of the sorts. Being as intelegent as I am I only backed up my maps folder, but the entire VHE. Nor do I have .exe files and the likes.

But browsing the downloads I have to come a fix.

VHE 3.4 or 3.5
ZHLT or ZHLT (p series :confused: ) or MHLT (merl something :confused: )

which is your recommended?
Re: This sounds really n00bish Posted by Forceflow on Sat Jan 3rd 2004 at 5:38pm
Forceflow
2420 posts
Posted 2004-01-03 5:38pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I'm using the p-series of ZHLT, and they work fine ... and I think 3.5 is still in a b?ta stage, so opt for 3.4.
Re: This sounds really n00bish Posted by Wild Card on Sat Jan 3rd 2004 at 6:07pm
Wild Card
2321 posts
Posted 2004-01-03 6:07pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
what is the difference between the 3 tools though?
Re: This sounds really n00bish Posted by sde on Sat Jan 3rd 2004 at 6:11pm
sde
80 posts
Posted 2004-01-03 6:11pm
sde
member
80 posts 18 snarkmarks Registered: Nov 9th 2002
3.4 = Completed
3.5 = Sort of new beta version which shows any models in the mod/models directory in the editor (although you will need a 3.5 compatible fgd for this to happen). Can also load pointfiles in-editor (although it's a bit crap tbh), and has three rotatable cricle thingies for yaw, pitch and roll (although only the top one actually works... :rolleyes: ).
Re: This sounds really n00bish Posted by Wild Card on Sat Jan 3rd 2004 at 6:15pm
Wild Card
2321 posts
Posted 2004-01-03 6:15pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
yea I know the 3.5 stuff, I was wondeing about the HLT
Re: This sounds really n00bish Posted by matt on Sat Jan 3rd 2004 at 7:29pm
matt
1100 posts
Posted 2004-01-03 7:29pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
I'm using 3.5, where can I get the .fgd so I can view models?
Re: This sounds really n00bish Posted by Campaignjunkie on Sat Jan 3rd 2004 at 7:59pm
Campaignjunkie
1309 posts
Posted 2004-01-03 7:59pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
ZHLT are the regular Zoner's tools.

ZHLT "P" series are the customized version by XP-Cagey with the plane optimization and clip-node optimization or whatever.

MHLT are Merl's special customizations to ZHLT. These were originally meant as special "experimental" tools for advanced mappers (which is why the ZHLT documentation is not included with them), but they're quickly becoming the mainsteam.
Re: This sounds really n00bish Posted by Wild Card on Sat Jan 3rd 2004 at 8:07pm
Wild Card
2321 posts
Posted 2004-01-03 8:07pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
so which do you recommend?

Up t'ill now I was using just plain ZHLT.
Re: This sounds really n00bish Posted by Campaignjunkie on Sat Jan 3rd 2004 at 8:13pm
Campaignjunkie
1309 posts
Posted 2004-01-03 8:13pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
It depends. I would recommend MHLT though, for switchable texlights (yay!) among other things.

Some people really like that ZHLT-P though. In my experience it's pretty unstable though and creates all sorts of weird bugs in BSP's. Probably just me. Use it if it actually compiles things correctly for you. You usually want this if you're making a huge NS map (clipnode improvements for skulks) or if you're running low on planes.

ZHLT is still good though, but I feel MHLT is stable enough to act as a sort of "spiritual" successor to ZHLT.
Re: This sounds really n00bish Posted by Wild Card on Sat Jan 3rd 2004 at 8:15pm
Wild Card
2321 posts
Posted 2004-01-03 8:15pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
MHLT has on/off tex lights. Wowo, I'm getting that one. lol.

Where du I get it though? I didnt see it in our dL's page.
Re: This sounds really n00bish Posted by Gollum on Sat Jan 3rd 2004 at 8:20pm
Gollum
1268 posts
Posted 2004-01-03 8:20pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I thought that the "P-series" of ZHLT was actually based on MHLT. Have they diverged again?
Re: This sounds really n00bish Posted by Campaignjunkie on Sat Jan 3rd 2004 at 8:37pm
Campaignjunkie
1309 posts
Posted 2004-01-03 8:37pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
http://xp-cagey.com/

It says it's based off of ZHLT. shrug
Re: This sounds really n00bish Posted by Mr.Ben on Sat Jan 3rd 2004 at 9:33pm
Mr.Ben
208 posts
Posted 2004-01-03 9:33pm
Mr.Ben
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I think xpcageys tools is the same as MHLT except the plane and clipnode optimiser.
Re: This sounds really n00bish Posted by Forceflow on Sat Jan 3rd 2004 at 11:40pm
Forceflow
2420 posts
Posted 2004-01-03 11:40pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I'd say like, download them all, create a config for each one of them, and see which compiles best for you ... :smile:
Re: This sounds really n00bish Posted by Dr Brasso on Sun Jan 4th 2004 at 1:32am
Dr Brasso
1878 posts
Posted 2004-01-04 1:32am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
Forceflow said:
I'd say like, download them all, create a config for each one of them, and see which compiles best for you ... :smile:
hear hear.... :beerchug:

Doc Brass... :dodgy:
Re: This sounds really n00bish Posted by mazemaster on Sun Jan 4th 2004 at 1:17pm
mazemaster
890 posts
Posted 2004-01-04 1:17pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Xp-cagey's "p-tools" are based off merl's "mhlt" which is based off ZHLT.

Heres how it goes:

Zhlt is uber-incredibly stable. Mhlt is also very stable, but not quite as stable as Zhlt. The "p-tools" are pretty stable, but not nearly as much as mhlt or zhlt.

However, the p-tools have more features and speed/accuracy optimizations than mhlt which in turn has more features and optimizations than zhlt. The specifics are documented with the tools i will not bore you with them here.

Forceflow has basically the right idea. For any given map, try it on cageys tools, then if you get some bizzaro error you shouldnt be getting try it on mhlt, and then if even that doesnt work, try it on zhlt.