Re: Barrels
Posted by Splic on
Sun May 20th 2007 at 4:16am
6 posts
1 snarkmarks
Registered:
May 11th 2007
Hey again.
I'm wondering how to get barrels (in a CS:S map) to be manipulated with +USE. I used the models as prop_physics_multiplayer, which allows them to be pushed and shot, but Use doesn't work.
Should be pretty straight forward :smile:
Re: Barrels
Posted by fishy on
Sun May 20th 2007 at 11:43am
Posted
2007-05-20 11:43am
fishy
member
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Sep 7th 2003
Location: glasgow
use them as normal prop_physics, not prop_physics_multiplayer.
i eat paint
Re: Barrels
Posted by Naklajat on
Sun May 20th 2007 at 8:21pm
1137 posts
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Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
I don't think you can pick stuff up in CS:S like you can in HL2. Your gun is your only means of molesting the world.
o
Re: Barrels
Posted by Splic on
Sun May 20th 2007 at 11:28pm
Posted
2007-05-20 11:28pm
6 posts
1 snarkmarks
Registered:
May 11th 2007
Making a barrel as prop_physics didn't work either.
Snickers - Use doesn't pick things up in CS:S, but it lets you "push" them. Like the barrels in de_dust or the chairs in cs_office.
Re: Barrels
Posted by fishy on
Mon May 21st 2007 at 12:55am
Posted
2007-05-21 12:55am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
In the properties box for the prop_physics, select the 'flags' tab. You should find all of the various behaviours that you're looking for in there.
The prop_physics_override is also one that you could use, as it lets you override the health and the weight of the prop, which is handy if you don't want a breakable model to break as easilly as it normally does, or if you want to be able to move a prop that would normally be too heavy.
i eat paint