Barrels

Barrels

Re: Barrels Posted by Splic on Sun May 20th 2007 at 4:16am
Splic
6 posts
Posted 2007-05-20 4:16am
Splic
member
6 posts 1 snarkmarks Registered: May 11th 2007
Hey again.

I'm wondering how to get barrels (in a CS:S map) to be manipulated with +USE. I used the models as prop_physics_multiplayer, which allows them to be pushed and shot, but Use doesn't work.

Should be pretty straight forward :smile:
Re: Barrels Posted by fishy on Sun May 20th 2007 at 11:43am
fishy
2623 posts
Posted 2007-05-20 11:43am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
use them as normal prop_physics, not prop_physics_multiplayer.
i eat paint
Re: Barrels Posted by Naklajat on Sun May 20th 2007 at 8:21pm
Naklajat
1137 posts
Posted 2007-05-20 8:21pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
I don't think you can pick stuff up in CS:S like you can in HL2. Your gun is your only means of molesting the world.

o

Re: Barrels Posted by Splic on Sun May 20th 2007 at 11:28pm
Splic
6 posts
Posted 2007-05-20 11:28pm
Splic
member
6 posts 1 snarkmarks Registered: May 11th 2007
Making a barrel as prop_physics didn't work either.

Snickers - Use doesn't pick things up in CS:S, but it lets you "push" them. Like the barrels in de_dust or the chairs in cs_office.
Re: Barrels Posted by fishy on Mon May 21st 2007 at 12:55am
fishy
2623 posts
Posted 2007-05-21 12:55am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
In the properties box for the prop_physics, select the 'flags' tab. You should find all of the various behaviours that you're looking for in there.

The prop_physics_override is also one that you could use, as it lets you override the health and the weight of the prop, which is handy if you don't want a breakable model to break as easilly as it normally does, or if you want to be able to move a prop that would normally be too heavy.
i eat paint