Re: HDR
Posted by MrBehemoth on
Wed Jun 6th 2007 at 5:57pm
4 posts
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Registered:
May 14th 2007
Occupation: wannabe level designer
Location: UK
I've never had an HDR graphics card (and at the moment I've only got a crappy OEM-only geforce-compatible HP lump) so I was wondering whether or not to run a full hdr compile before releasing a map (hypothetically). I won't be able to test whether it works or not and so I might release something buggy or stupid looking. Is it the done thing to release a map without hdr? Is a default compile enough?
Re: HDR
Posted by Naklajat on
Wed Jun 6th 2007 at 6:20pm
1137 posts
384 snarkmarks
Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
You have to be able to run in HDR mode to build the cubemaps in HDR, so without a DX9-compatible card you wouldn't be able to technically finish an HDR compiled map.
A way around that would be to give the BSP to a friend who can run HDR and ask them to run buildcubemaps for you. Like Stadric said though, it's not really all that important, and definitely not needed to make a map good.
o