Re: 3d skybox
Posted by Beetle on
Mon Jun 18th 2007 at 10:31pm
Posted
2007-06-18 10:31pm
54 posts
15 snarkmarks
Registered:
Dec 8th 2006
I read the tutorial on snarkpit on how to do a 3d skybox, and I can do
it when its just a square with scenery around it, but when it comes to
thecove (which isn't square) I can't get it to line up, mainly b/c I
don't think I really understand the concept of the sky_camera. Where
does it need to be in relation to the things in the skybox. I know it
needs to be in it along with the skybox things, but its not lining up.
Thanks
Re: 3d skybox
Posted by Beetle on
Mon Jun 18th 2007 at 11:34pm
Posted
2007-06-18 11:34pm
54 posts
15 snarkmarks
Registered:
Dec 8th 2006
Thanks, but not quite. Does the sky camera always need to be at 0,0,0 until its copied over to the skybox part of it? I tried putting it at 0,0,0 then cutting it along with the start of my 3d skybox and it was off by quite a bit.
Re: 3d skybox
Posted by Beetle on
Wed Jun 20th 2007 at 11:41pm
Posted
2007-06-20 11:41pm
54 posts
15 snarkmarks
Registered:
Dec 8th 2006
OK as far as lining up brushes I'm good, but the textures aren't scaling along with the brushes, and texture lock is checked. What do I do?
Re: 3d skybox
Posted by Beetle on
Thu Jun 21st 2007 at 1:16am
54 posts
15 snarkmarks
Registered:
Dec 8th 2006
No what i do is set the camera up, then highlight it along with 3d skybox stuff and move it to a rnadom area the ctrl m and then scale and put a skybox around it.