Man, this map is really moving along (albeit at a slow pace since the last update!) But there are A LOT of good changes happening here, so I suppose that makes up for the long wait. ;). Having downloaded the latest version, I see you've completely revamped the interior for the surrounding rooms around the main shaft.
The Sewer area still looks really good since last time, did you update that part too?
I wonder what the floating brick blocks will become? :P.
Anyhow, the rooms are a lot better outfitted for describing the setting. Tables and chairs are a plus. I also like the window in the 'break room.'
Here is where my criticism comes in though :D:
[list][*]With the size of some of these rooms it is still very hard to believe that they are underground. Why are they so big?
[*]The main chamber feels very, VERY empty. I know this is still a WIP, but in order for this map to shine, the central shaft needs to be outfitted with some awesome visuals. Or more interesting obstacles. You will want to take screenshots of the shaft and have people recognize your map by those alone. I propose falling water from pipes, and loud, very loud rushing water sounds. Is this a water facility of some sort? If so, make it sound like one; it is very cold down there and uninteresting audibly.
[*]For these operating rooms you've built, they feel very 'forced' to me; I'll explain:
The console walls and 'columns' are very interesting, but the place is too 'clean' for the whole room to have nothing but those buttons and pipes in there. The room has tile floor and concrete walls. Is there a way you could better 'fill-in' these rooms with more 'activity?'
[*]When I was playing with bots, I felt that the terrorists spawned too closely to the bombsites. I played about 10 rounds as both T and CT, and it was a lot harder as CT because the Terrorists would arrive very quickly to the bombsites. But that is just a nitpicky statement.[/list]
So, beyond just those, this map is doing very, VERY well. I enjoyed playing through with the bots very much, and I think you got your gameplay and layout down pretty solid, I just think the visuals need some more work. And the core scene (the main shaft) could use A LOT more detail. But other than that, this map is on its way to becoming something spectacular. I'm glad you're still working on it. hope you finish it soon!
Blog:
www.playingarchitecture.net
LinkedIn:
Eric Lancon
Twitter:
@Riven202