Textures disappearing

Textures disappearing

Re: Textures disappearing Posted by matt on Thu Jan 8th 2004 at 4:13pm
matt
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Posted 2004-01-08 4:13pm
matt
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Once my map has compiled, (it does this correctly) Some of the textures on my walls start to disapper. I know its my Custom Textures doing this, as I've just changed some of my textures in my map from standard HL to my own. What happens is that as I move around the compiled level, textures disappera and appear depending on my proximaty to them. So when I'm looking around a room, one end can be totally dark and the other end can be textured normally! Heres a pic to shows what I mean. I've included the "3D" view from VHE so that you can see the difference:

User posted image
Re: Textures disappearing Posted by TealSlut on Thu Jan 8th 2004 at 4:25pm
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Posted 2004-01-08 4:25pm
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u need more lighting. that box is is in front of the light!
Re: Textures disappearing Posted by matt on Thu Jan 8th 2004 at 4:29pm
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Posted 2004-01-08 4:29pm
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No, you don't understand, when I go up to the box, the lighting is fine, its just when I'm at distance that probelms arrise.
Re: Textures disappearing Posted by Gollum on Thu Jan 8th 2004 at 4:38pm
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Posted 2004-01-08 4:38pm
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I have no idea what's causing that :sad: However, the Hammer-view looks funky :smile:

Hmmm....is it definitely the textures that disappear/reappear, and not the walls themselves?
Re: Textures disappearing Posted by matt on Thu Jan 8th 2004 at 4:50pm
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Posted 2004-01-08 4:50pm
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erm... It just sort of all goes black about 10m+ ahead of me.
Re: Textures disappearing Posted by Dr Brasso on Thu Jan 8th 2004 at 5:14pm
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Posted 2004-01-08 5:14pm
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check yer distance settings in hammer....# 1 to increase view distance, # 2 to decrease it i believe....been awhile...

Doc Brass... :dodgy:
Re: Textures disappearing Posted by matt on Thu Jan 8th 2004 at 5:59pm
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Posted 2004-01-08 5:59pm
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Just tried the more light thing, that didn't work and I didn't understand what Doc Brasso said.
Re: Textures disappearing Posted by Gollum on Thu Jan 8th 2004 at 6:37pm
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Posted 2004-01-08 6:37pm
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Given this new information, Doc Brasso is likely to be correct. Here's what he's trying to tell you:

In Hammer, there is a map setting (under "map properties") called maximum viewable distance. By default this is set to 4096. When you load the compiled map in Half-Life, everything more than 4096 units away from you will not be drawn.

You might have accidently set this to a much lower number (say, 128). That could cause your problem. Check this value, and put it back to at least the default of 4096 if it is lower.

There's actually no advantage to having a low max. viewable distance, since although you won't see beyond this distance the engine will still "draw" beyond it (it just won't be displayed). That means that lowering the max. viewable distance can never improve your framerates/r_speeds.
Re: Textures disappearing Posted by matt on Thu Jan 8th 2004 at 6:45pm
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Posted 2004-01-08 6:45pm
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sorry gollum, but i'de already tried that, and its already set to 4096. And I've tried -nowadtextures but that doesn't make any difference.
Re: Textures disappearing Posted by Hornpipe2 on Thu Jan 8th 2004 at 6:49pm
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Posted 2004-01-08 6:49pm
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I've only found one use for the max view distance setting, and that's to stop yourself from being able to see out the sky into other parts of your map, for example if you screwed up and your map wraps around but you didn't want it to...

EDIT: Shoot a rocket in there or something and see if the walls go away. Also, map->check for problems, or try moving the light so it shines on the texture instead of above the box.
Re: Textures disappearing Posted by Dr Brasso on Thu Jan 8th 2004 at 8:03pm
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Posted 2004-01-08 8:03pm
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now my curiosity is really peaked....can you send me yer rmf?...addy is in my profile... :wink:

Doc Brass... :dodgy:
Re: Textures disappearing Posted by fishy on Thu Jan 8th 2004 at 11:46pm
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Posted 2004-01-08 11:46pm
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i'm not sure of exactly how the re-mip-deluxe thing in wally works. but i do believe it has something to do with how a texture is displayed at various distances. when you edit a texture, even thought it looks good, sometimes the small versions that wally makes ( the ones that you might see from 10m+ in game ??) can be corrupted in some way. if the dodgy texture was then exported without any re-mipping, it might result in a problem like the one you are getting now. then again, it might not. :biggrin:
Re: Textures disappearing Posted by Skeletor on Fri Jan 9th 2004 at 12:34am
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Posted 2004-01-09 12:34am
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Dr Brasso said:
check yer distance settings in hammer....# 1 to increase view distance, # 2 to decrease it i believe....been awhile...

Doc Brass... :dodgy:
I think he is saying that in the compiled map (when he is playing it) is when he's having the problem, not when he's in VHE.
Re: Textures disappearing Posted by Hornpipe2 on Fri Jan 9th 2004 at 4:51am
Hornpipe2
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Posted 2004-01-09 4:51am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
fishy said:
i'm not sure of exactly how the re-mip-deluxe thing in wally works. but i do believe it has something to do with how a texture is displayed at various distances. when you edit a texture, even thought it looks good, sometimes the small versions that wally makes ( the ones that you might see from 10m+ in game ??) can be corrupted in some way. if the dodgy texture was then exported without any re-mipping, it might result in a problem like the one you are getting now. then again, it might not. :biggrin:
You could be right, I think if you don't click the "re-mip deluxe" in Wally then it won't create smaller textures so you get all black.
Re: Textures disappearing Posted by Dr Brasso on Fri Jan 9th 2004 at 5:19am
Dr Brasso
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Posted 2004-01-09 5:19am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, i'd still like to take a look at yer rmf man....unless you'd rather i didnt....just trying to help... :heee:

Doc Brass... :dodgy:
Re: Textures disappearing Posted by Cassius on Fri Jan 9th 2004 at 7:02am
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Posted 2004-01-09 7:02am
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I'd go with mipmapping error, though they usually don't work out like that.

Once you figure out how to control the mipmaps in your textures, the wonders will never cease.
Re: Textures disappearing Posted by matt on Fri Jan 9th 2004 at 8:56am
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Posted 2004-01-09 8:56am
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Thanks I'll have a look at my WAD tonight when I get home. Lets pray that re-mip delux thing works.
Re: Textures disappearing Posted by matt on Fri Jan 9th 2004 at 5:23pm
matt
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Posted 2004-01-09 5:23pm
matt
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FISHY: mark your post saying about the re-mip thing as a sudjested answers, and I'll mark it correct. I just re-mipped all my textures, and its all working good now. Thanks!
Re: Textures disappearing Posted by fishy on Sat Jan 10th 2004 at 7:45am
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Posted 2004-01-10 7:45am
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w00t!!, got one at last :eek: .

glad to have been of some help :biggrin: