Re: Textures disappearing
Posted by TealSlut on
Thu Jan 8th 2004 at 4:25pm
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u need more lighting. that box is is in front of the light!
Re: Textures disappearing
Posted by matt on
Thu Jan 8th 2004 at 4:29pm
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No, you don't understand, when I go up to the box, the lighting is fine, its just when I'm at distance that probelms arrise.
Re: Textures disappearing
Posted by Gollum on
Thu Jan 8th 2004 at 4:38pm
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I have no idea what's causing that :sad: However, the Hammer-view looks funky :smile:
Hmmm....is it definitely the textures that disappear/reappear, and not the walls themselves?
Re: Textures disappearing
Posted by matt on
Thu Jan 8th 2004 at 4:50pm
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erm... It just sort of all goes black about 10m+ ahead of me.
Re: Textures disappearing
Posted by Dr Brasso on
Thu Jan 8th 2004 at 5:14pm
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check yer distance settings in hammer....# 1 to increase view distance, # 2 to decrease it i believe....been awhile...
Doc Brass... :dodgy:
Re: Textures disappearing
Posted by matt on
Thu Jan 8th 2004 at 5:59pm
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Just tried the more light thing, that didn't work and I didn't understand what Doc Brasso said.
Re: Textures disappearing
Posted by Gollum on
Thu Jan 8th 2004 at 6:37pm
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Given this new information, Doc Brasso is likely to be correct. Here's what he's trying to tell you:
In Hammer, there is a map setting (under "map properties") called maximum viewable distance. By default this is set to 4096. When you load the compiled map in Half-Life, everything more than 4096 units away from you will not be drawn.
You might have accidently set this to a much lower number (say, 128). That could cause your problem. Check this value, and put it back to at least the default of 4096 if it is lower.
There's actually no advantage to having a low max. viewable distance, since although you won't see beyond this distance the engine will still "draw" beyond it (it just won't be displayed). That means that lowering the max. viewable distance can never improve your framerates/r_speeds.
Re: Textures disappearing
Posted by matt on
Thu Jan 8th 2004 at 6:45pm
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sorry gollum, but i'de already tried that, and its already set to 4096. And I've tried -nowadtextures but that doesn't make any difference.
Re: Textures disappearing
Posted by Hornpipe2 on
Thu Jan 8th 2004 at 6:49pm
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I've only found one use for the max view distance setting, and that's to stop yourself from being able to see out the sky into other parts of your map, for example if you screwed up and your map wraps around but you didn't want it to...
EDIT: Shoot a rocket in there or something and see if the walls go away. Also, map->check for problems, or try moving the light so it shines on the texture instead of above the box.
Re: Textures disappearing
Posted by Dr Brasso on
Thu Jan 8th 2004 at 8:03pm
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now my curiosity is really peaked....can you send me yer rmf?...addy is in my profile... :wink:
Doc Brass... :dodgy:
Re: Textures disappearing
Posted by fishy on
Thu Jan 8th 2004 at 11:46pm
Posted
2004-01-08 11:46pm
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i'm not sure of exactly how the re-mip-deluxe thing in wally works. but i do believe it has something to do with how a texture is displayed at various distances. when you edit a texture, even thought it looks good, sometimes the small versions that wally makes ( the ones that you might see from 10m+ in game ??) can be corrupted in some way. if the dodgy texture was then exported without any re-mipping, it might result in a problem like the one you are getting now. then again, it might not. :biggrin:
Re: Textures disappearing
Posted by Dr Brasso on
Fri Jan 9th 2004 at 5:19am
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well, i'd still like to take a look at yer rmf man....unless you'd rather i didnt....just trying to help... :heee:
Doc Brass... :dodgy:
Re: Textures disappearing
Posted by Cassius on
Fri Jan 9th 2004 at 7:02am
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I'd go with mipmapping error, though they usually don't work out like that.
Once you figure out how to control the mipmaps in your textures, the wonders will never cease.
Re: Textures disappearing
Posted by matt on
Fri Jan 9th 2004 at 8:56am
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Thanks I'll have a look at my WAD tonight when I get home. Lets pray that re-mip delux thing works.
Re: Textures disappearing
Posted by matt on
Fri Jan 9th 2004 at 5:23pm
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FISHY: mark your post saying about the re-mip thing as a sudjested answers, and I'll mark it correct. I just re-mipped all my textures, and its all working good now. Thanks!
Re: Textures disappearing
Posted by fishy on
Sat Jan 10th 2004 at 7:45am
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w00t!!, got one at last :eek: .
glad to have been of some help :biggrin: