Re: Vis leafs and i dont still get it done!!!!
Posted by sotamees on
Mon Oct 1st 2007 at 6:04pm
16 posts
2 snarkmarks
Registered:
Jan 13th 2007
Location: Estonia
<span style="color: white;">Hi there,
Still dont get out the problem from Vis leafs loading takes 4-5hours...
yes i read the posts but i dont still get it. i did a picture. and log.
I ctr+ alt+ del and clsoed vvis.exe, thats why the vis is only 1... Or if i let it go it takes 5-6hours for sure.
** Executing...<br style="font-style: italic; text-decoration: underline;">** Command: "d:\m?ngud\steam\steamapps\jared123\sourcesdk\bin\vbsp.exe"<br style="font-style: italic; text-decoration: underline;">** Parameters: -novirtualmesh -game "d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2" "d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001"<br style="font-style: italic; text-decoration: underline;"><br style="font-style: italic; text-decoration: underline;">Valve Software - vbsp.exe (Dec 11 2006)<br style="font-style: italic; text-decoration: underline;">1 threads<br style="font-style: italic; text-decoration: underline;">materialPath: d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2\materials<br style="font-style: italic; text-decoration: underline;">Loading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001.vmf<br style="font-style: italic; text-decoration: underline;">fixing up env_cubemap materials on brush sides...<br style="font-style: italic; text-decoration: underline;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="font-style: italic; text-decoration: underline;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="font-style: italic; text-decoration: underline;">Processing areas...done (0)<br style="font-style: italic; text-decoration: underline;">Building Faces...done (0)<br style="font-style: italic; text-decoration: underline;">Chop Details...done (0)<br style="font-style: italic; text-decoration: underline;">Find Visible Detail Sides...<br style="font-style: italic; text-decoration: underline;">Merged 76 detail faces...done (0)<br style="font-style: italic; text-decoration: underline;">Merging details...done (0)<br style="font-style: italic; text-decoration: underline;">FixTjuncs...<br style="font-style: italic; text-decoration: underline;">PruneNodes...<br style="font-style: italic; text-decoration: underline;">WriteBSP...<br style="font-style: italic; text-decoration: underline;">done (0)<br style="font-style: italic; text-decoration: underline;">writing d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001.prt...done (1)<br style="font-style: italic; text-decoration: underline;">Creating default cubemaps for env_cubemap using skybox materials:<br style="font-style: italic; text-decoration: underline;">skybox/sky_day01_01*.vmt<br style="font-style: italic; text-decoration: underline;">Run buildcubemaps in the engine to get the correct cube maps.<br style="font-style: italic; text-decoration: underline;"><br style="font-style: italic; text-decoration: underline;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"<br style="font-style: italic; text-decoration: underline;">Can't load skybox file skybox/sky_day01_01 to build the default cubemap!<br style="font-style: italic; text-decoration: underline;">Finding displacement neighbors...<br style="font-style: italic; text-decoration: underline;">Found a displacement edge abutting multiple other edges.<br style="font-style: italic; text-decoration: underline;">Finding lightmap sample positions...<br style="font-style: italic; text-decoration: underline;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="font-style: italic; text-decoration: underline;">Building Physics collision data...<br style="font-style: italic; text-decoration: underline;">done (0) (4865132 bytes)<br style="font-style: italic; text-decoration: underline;">Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br style="font-style: italic; text-decoration: underline;">Compacting texture/material tables...<br style="font-style: italic; text-decoration: underline;">Reduced 868 texinfos to 560<br style="font-style: italic; text-decoration: underline;">Reduced 40 texdatas to 33 (1030 bytes to 814)<br style="font-style: italic; text-decoration: underline;">Writing d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001.bsp<br style="font-style: italic; text-decoration: underline;">11 seconds elapsed<br style="font-style: italic; text-decoration: underline;"><br style="font-style: italic; text-decoration: underline;">** Executing...<br style="font-style: italic; text-decoration: underline;">** Command: "d:\m?ngud\steam\steamapps\jared123\sourcesdk\bin\vvis.exe"<br style="font-style: italic; text-decoration: underline;">** Parameters: -game "d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2" "d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001"<br style="font-style: italic; text-decoration: underline;"><br style="font-style: italic; text-decoration: underline;">Valve Software - vvis.exe (May 22 2006)<br style="font-style: italic; text-decoration: underline;">1 threads<br style="font-style: italic; text-decoration: underline;">reading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001.bsp<br style="font-style: italic; text-decoration: underline;">reading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001.prt<br style="font-style: italic; text-decoration: underline;">1496 portalclusters<br style="font-style: italic; text-decoration: underline;">4773 numportals<br style="font-style: italic; text-decoration: underline;">BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (14)<br style="font-style: italic; text-decoration: underline;">PortalFlow: 0...1...<br style="font-style: italic; text-decoration: underline;">** Executing...<br style="font-style: italic; text-decoration: underline;">** Command: "d:\m?ngud\steam\steamapps\jared123\sourcesdk\bin\vrad.exe"<br style="font-style: italic; text-decoration: underline;">** Parameters: -game "d:\m?ngud\steam\steamapps\jared123\half-life 2\hl2" "d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001"<br style="font-style: italic; text-decoration: underline;"><br style="font-style: italic; text-decoration: underline;">Valve Software - vrad.exe SSE (May 22 2006)<br style="font-style: italic; text-decoration: underline;">----- Radiosity Simulator ----<br style="font-style: italic; text-decoration: underline;">1 threads<br style="font-style: italic; text-decoration: underline;">[Reading texlights from 'lights.rad']<br style="font-style: italic; text-decoration: underline;">[45 texlights parsed from 'lights.rad']<br style="font-style: italic; text-decoration: underline;"><br style="font-style: italic; text-decoration: underline;">Loading d:\m?ngud\steam\steamapps\jared123\sourcesdk_content\hl2\mapsrc\proovikene000001.bsp<br style="font-style: italic; text-decoration: underline;">No vis information, direct lighting only.<br style="font-style: italic; text-decoration: underline;">4275 faces<br style="font-style: italic; text-decoration: underline;">25 degenerate faces<br style="font-style: italic; text-decoration: underline;">5116124 square feet [736721856.00 square inches]<br style="font-style: italic; text-decoration: underline;">453 displacements<br style="font-style: italic; text-decoration: underline;">1071810 square feet [154340752.00 square inches]<br style="font-style: italic; text-decoration: underline;">0 direct lights<br style="font-style: italic; text-decoration: underline;">BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="font-style: italic; text-decoration: underline;">Build Patch/Sample Hash Table(s).....Done<0.0890 sec><br style="font-style: italic; text-decoration: underline;">FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)<br style="font-style: italic; text-decoration: underline;">FinalLightFace Done<br style="font-style: italic; text-decoration: underline;">Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10<br style="font-style: italic; text-decoration: underline;">0 of 0 (0% of) surface lights went in leaf ambient cubes.<br style="font-style: italic; text-decoration: underline;">ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10<br style="font-style: italic; text-decoration: underline;">Ready to Finish<br style="font-style: italic; text-decoration: underline;"><br style="font-style: italic; text-decoration: underline;">Object names Objects/Maxobjs Memory / Maxmem Fullness <br style="font-style: italic; text-decoration: underline;">------------ --------------- --------------- -------- <br style="font-style: italic; text-decoration: underline;">models 6/1024 288/49152 ( 0.6%) <br style="font-style: italic; text-decoration: underline;">brushes 330/8192 3960/98304 ( 4.0%) <br style="font-style: italic; text-decoration: underline;">brushsides 4233/65536 33864/524288 ( 6.5%) <br style="font-style: italic; text-decoration: underline;">planes 7112/65536 142240/1310720 (10.9%) <br style="font-style: italic; text-decoration: underline;">vertexes 8241/65536 98892/786432 (12.6%) <br style="font-style: italic; text-decoration: underline;">nodes 2881/65536 92192/2097152 ( 4.4%) <br style="font-style: italic; text-decoration: underline;">texinfos 560/12288 40320/884736 ( 4.6%) <br style="font-style: italic; text-decoration: underline;">texdata 33/2048 1056/65536 ( 1.6%) <br style="font-style: italic; text-decoration: underline;">dispinfos 453/0 79728/0 ( 0.0%) <br style="font-style: italic; text-decoration: underline;">disp_verts 27229/0 544580/0
Re: Vis leafs and i dont still get it done!!!!
Posted by $loth on
Tue Oct 2nd 2007 at 5:13pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Why didn't the team who made CS_Militia read that tutorial :biggrin:
Re: Vis leafs and i dont still get it done!!!!
Posted by sotamees on
Tue Oct 2nd 2007 at 7:21pm
16 posts
2 snarkmarks
Registered:
Jan 13th 2007
Location: Estonia
O.o And whit the rock walls i do the same? sew dogether ...
Re: Vis leafs and i dont still get it done!!!!
Posted by fishy on
Wed Oct 3rd 2007 at 12:38pm
Posted
2007-10-03 12:38pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
Since this looks to have no viable visblocking anywhere, then it probably wouldn't make much difference to fps if all the world geometry were turned to func_details.
i eat paint