Re: full compile error
Posted by mrnatural332000 on
Sat Oct 6th 2007 at 12:32am
Posted
2007-10-06 12:32am
29 posts
33 snarkmarks
Registered:
Aug 21st 2007
hello
im wondering WHY i cant do a full slow compile in expert mode but i can in normal mode. basically what im getting is a map that the portions of the floor are fully bright and the models are fully bright. it seems vrad? is crashing. the only odd thing i have in my map is large outdoor areas.
thank you for your replies.
Re: full compile error
Posted by RedWood on
Sat Oct 6th 2007 at 4:14am
RedWood
member
719 posts
652 snarkmarks
Registered:
Sep 13th 2006
Post a compile log. And a screen shot would help.
(My first guess is you need cube maps.)
Reality has become a commodity.
Re: full compile error
Posted by mrnatural332000 on
Sat Oct 6th 2007 at 4:35am
29 posts
33 snarkmarks
Registered:
Aug 21st 2007
whats a cube map do? the compile log had nothing out of the ordinary...i checked it alot.
Re: full compile error
Posted by Crono on
Sat Oct 6th 2007 at 5:04am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
A cube map is used to calculate specular effects on objects (such as reflections of the environment). You need to use the "buildcubemaps" command in the dev console.
If rad was crashing everything would be fullbright, not just specific things.
Blame it on Microsoft, God does.
Re: full compile error
Posted by mrnatural332000 on
Sat Oct 6th 2007 at 5:17am
29 posts
33 snarkmarks
Registered:
Aug 21st 2007
ok...i seen these on the sdk of lockdown. ill implement them. thanks.
Re: full compile error
Posted by mrnatural332000 on
Sat Oct 6th 2007 at 10:19am
Posted
2007-10-06 10:19am
29 posts
33 snarkmarks
Registered:
Aug 21st 2007
it would seem my textures are glowing........but only certain ones. the map is not in fullbright. i dont quite understand the differance between normal complile and advanced. unless this is including the light.rad file and these textures are part of it.
Re: full compile error
Posted by mrnatural332000 on
Sat Oct 6th 2007 at 11:13am
Posted
2007-10-06 11:13am
29 posts
33 snarkmarks
Registered:
Aug 21st 2007
so in the half-life 2 console ( the game console ) after i compile it i type in game buildcubemaps?
no i didnt...let me give this a shot.
<div class="abouttext">Message submitted 28 minutes after original post:</b></div>
ah ha. got it. thank you.
Re: full compile error
Posted by Crono on
Sat Oct 6th 2007 at 7:45pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Strange, I never marked my responses as solutions, technically, RedWood should have gotten this one.
Blame it on Microsoft, God does.
Re: full compile error
Posted by RedWood on
Sat Oct 6th 2007 at 8:09pm
RedWood
member
719 posts
652 snarkmarks
Registered:
Sep 13th 2006
Meh, I never said much. You were the one who gave him the info he needed.
Reality has become a commodity.