full compile error

full compile error

Re: full compile error Posted by mrnatural332000 on Sat Oct 6th 2007 at 12:32am
mrnatural332000
29 posts
Posted 2007-10-06 12:32am
29 posts 33 snarkmarks Registered: Aug 21st 2007
hello

im wondering WHY i cant do a full slow compile in expert mode but i can in normal mode. basically what im getting is a map that the portions of the floor are fully bright and the models are fully bright. it seems vrad? is crashing. the only odd thing i have in my map is large outdoor areas.

thank you for your replies.
Re: full compile error Posted by RedWood on Sat Oct 6th 2007 at 4:14am
RedWood
719 posts
Posted 2007-10-06 4:14am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Post a compile log. And a screen shot would help.
(My first guess is you need cube maps.)
Reality has become a commodity.
Re: full compile error Posted by mrnatural332000 on Sat Oct 6th 2007 at 4:35am
mrnatural332000
29 posts
Posted 2007-10-06 4:35am
29 posts 33 snarkmarks Registered: Aug 21st 2007
whats a cube map do? the compile log had nothing out of the ordinary...i checked it alot.
Re: full compile error Posted by Crono on Sat Oct 6th 2007 at 5:04am
Crono
6628 posts
Posted 2007-10-06 5:04am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
A cube map is used to calculate specular effects on objects (such as reflections of the environment). You need to use the "buildcubemaps" command in the dev console.

If rad was crashing everything would be fullbright, not just specific things.
Blame it on Microsoft, God does.
Re: full compile error Posted by mrnatural332000 on Sat Oct 6th 2007 at 5:17am
mrnatural332000
29 posts
Posted 2007-10-06 5:17am
29 posts 33 snarkmarks Registered: Aug 21st 2007
ok...i seen these on the sdk of lockdown. ill implement them. thanks.
Re: full compile error Posted by mrnatural332000 on Sat Oct 6th 2007 at 10:19am
mrnatural332000
29 posts
Posted 2007-10-06 10:19am
29 posts 33 snarkmarks Registered: Aug 21st 2007
it would seem my textures are glowing........but only certain ones. the map is not in fullbright. i dont quite understand the differance between normal complile and advanced. unless this is including the light.rad file and these textures are part of it.
Re: full compile error Posted by Crono on Sat Oct 6th 2007 at 10:27am
Crono
6628 posts
Posted 2007-10-06 10:27am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Did you place a cubemap entity in the map and attach it to the surfaces that use it, then compiled (there is no real difference between normal and advanced, it runs the same compilers, you just have the ability to add arguments or other commands to the overall process) then loaded the map and used the command "buildcubemaps"?

Look here for more information
Blame it on Microsoft, God does.
Re: full compile error Posted by mrnatural332000 on Sat Oct 6th 2007 at 11:13am
mrnatural332000
29 posts
Posted 2007-10-06 11:13am
29 posts 33 snarkmarks Registered: Aug 21st 2007
so in the half-life 2 console ( the game console ) after i compile it i type in game buildcubemaps?

no i didnt...let me give this a shot.

<div class="abouttext">Message submitted 28 minutes after original post:</b></div>
ah ha. got it. thank you.
Re: full compile error Posted by Crono on Sat Oct 6th 2007 at 7:45pm
Crono
6628 posts
Posted 2007-10-06 7:45pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Strange, I never marked my responses as solutions, technically, RedWood should have gotten this one.
Blame it on Microsoft, God does.
Re: full compile error Posted by RedWood on Sat Oct 6th 2007 at 8:09pm
RedWood
719 posts
Posted 2007-10-06 8:09pm
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Meh, I never said much. You were the one who gave him the info he needed.
Reality has become a commodity.
Re: full compile error Posted by fishy on Sat Oct 6th 2007 at 11:11pm
fishy
2623 posts
Posted 2007-10-06 11:11pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Crono said:
Strange, I never marked my responses as solutions, technically, RedWood should have gotten this one.
Sorry about that, I was tidying up a little. I hate to see so many threads still tagged as unanswered. I gave it to Crono, as he addressed the thread title (database thing) as well as giving a link to what was actually needed.

The threads that I'm certain someone's given the correct answer in, but have had no confirmation from the thread starter, are ones that bug me. Don't get me wrong, I'd like to mark them up, but I've been certain of things in the past, and well .... enough said about them already.

Then there's the ones that will never get the answer that the poster was hoping for, and correct answers end up marked as wrong. Things like, "how do you make a fully controlable aeroplane that fires laser guided missiles and drops smart bombs for HL1DM". The correct answer would be "go stick hot pins in your feet", but it would never get the green box that it deserves.

cest la vie, as they say somewhere else.
i eat paint