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Hi all i am havinbg a problem with some generic_ambients
i have a button that triggers 1 generic_ambient
Sound name: NPC_CombineDropship.DescendingWarningLoop
Flags: starts silent, plays everywhere
Outputs of the button
another on a door trigger to start and stop
Sound Name: combine.sheild_touch
Flags: starts silent,
input of 1 doorway
input of all doorways combined

ITS ALOT INIT!
and 2 more that play everywhere
Sound Name: d3_citadel.combine_ball_field_loop2
Flags: starts silent, plays everywhere
As the chap above, they work when i test the map but when i add the to my server they do not make any sound.
fyi its on rotation here
217.163.30.215:27015 Map name is dm_HMP_b1
Im lost, please help me
Ta Pp
Here is the compile log
** Executing...
** Command: "c:\program files\steam\steamapps\pigpopper\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\pigpopper\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\SteamApps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\pigpopper\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Steam\SteamApps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1952 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (988740 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7916 texinfos to 3962
Reduced 113 texdatas to 99 (4786 bytes to 4379)
Writing C:\Program Files\Steam\SteamApps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\pigpopper\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\pigpopper\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\SteamApps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.bsp
reading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.prt
359 portalclusters
886 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 599 visible clusters (0.00%)
Total clusters visible: 79200
Average clusters visible: 220
Building PAS...
Average clusters audible: 351
visdatasize:34655 compressed from 34464
writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\pigpopper\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\pigpopper\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\SteamApps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.bsp
9875 faces
28 degenerate faces
323851 square feet [46634656.00 square inches]
3 displacements
974 square feet [140336.34 square inches]
9847 patches before subdivision
38048 patches after subdivision
108 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (147)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (141)
transfers 7233243, max 1393
transfer lists: 55.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(144391, 133474, 121897)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(37287, 30170, 23595)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(9939, 7084, 4776)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2661, 1671, 977)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(721, 399, 203)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(196, 96, 43)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(54, 23, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(15, 6, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0195 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 176/1024 8448/49152 (17.2%)
brushes 2562/8192 30744/98304 (31.3%)
brushsides 21098/65536 168784/524288 (32.2%)
planes 12142/65536 242840/1310720 (18.5%)
vertexes 17723/65536 212676/786432 (27.0%)
nodes 1861/65536 59552/2097152 ( 2.8%)
texinfos 3962/12288 285264/884736 (32.2%)
texdata 99/2048 3168/65536 ( 4.8%)
dispinfos 3/0 528/0 ( 0.0%)
disp_verts 75/0 1500/0 ( 0.0%)
disp_tris 96/0 192/0 ( 0.0%)
disp_lmsamples 3540/0 3540/0 ( 0.0%)
faces 9875/65536 553000/3670016 (15.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8328/65536 466368/3670016 (12.7%)
leaves 2038/65536 65216/2097152 ( 3.1%)
leaffaces 11169/65536 22338/131072 (17.0%)
leafbrushes 3383/65536 6766/131072 ( 5.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 82342/512000 329368/2048000 (16.1%)
edges 53254/256000 213016/1024000 (20.8%)
LDR worldlights 108/8192 9504/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1446/32768 14460/327680 ( 4.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27582/65536 55164/131072 (42.1%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2170112/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 34655/16777216 ( 0.2%)
entdata [variable] 130977/393216 (33.3%)
LDR leaf ambient 2038/65536 48912/1572864 ( 3.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/17228 ( 0.0%)
pakfile [variable] 173200/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 988740/4194304 (23.6%)
Total Win32 BSP file data space used: 6299274 bytes
Total triangle count: 28833
Writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.bsp
4 minutes, 56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\pigpopper\sourcesdk_content\hl2mp\mapsrc\dm_HMP_b1.bsp" "c:\program files\steam\steamapps\pigpopper\half-life 2 deathmatch\hl2mp\maps\dm_HMP_b1.bsp"
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