I don't think I ever played goldeneye, so that one's lost on me. The link to the .mp3 doesn't want to work either, but I guess it's some Bond music. And Bond music, when I think about it, would be perfect for a lot of tf2 maps. :smile:
Cass, your textures are too realistic for tf2. Cartoonism ftw, at least for the moment.
I've worked some on lighting. Out of the various trials there wasn't too much that impressed me. Each base is now more 'team coloured', using coloured light from the various office windows, slight tints to the overhead lights, and, as Reaper suggested, some strong spots bouncing off of coloured logos. It all looks somewhat saturated to me now, so normalizing the light a little, and retexturing, is still on the cards.
Here's a sort of walkthrough of the blue base,

From the stairs at one end of the base, overlooking the main entrance hall, the main door is on the right, just after the blue logo. The lower spawn room is in the recess.

Looking up the stairs from the same place. The final half set of stair will lead to the front battlements, still a w.i.p.

A good view of the upper deck from the top of the half set of stairs. The round door on the right is the predicted secondary route to the intel, but we'll come back that way later. :smile:

This one is taken from the opposite end of the previous pic. The upper spawn is directly behind the pov.

Heading down the stairs takes us to a short corridor leading to the intel room. The square door leads back into the main entrance hall, and is the same square door that's seen in the 1st pic.

Into the intel room. The intel itself is on the lower deck, so even though the attackers might have a slight height advantage when they enter the room, they need to make the most of it before comitting to a grab.

Looking back down into the room from the other end.

This corridor is still giving me the s**ts, but I'll sort it. It leads from the intel room (left) to the top deck of the stairs that we started on.

The only thing I like about that corridor is the window, but even that has a very iffy view.
And a couple of pics from the red base for colour comparison.
There's a door on the top deck, almost directly above the front door, which leads the an office, capzone, battlements area, but there was a hicup. :rolleyes:
i eat paint