Source sdk with ep2 game code (beta release)

Source sdk with ep2 game code (beta release)

Re: Source sdk with ep2 game code (beta release) Posted by Natus on Fri Jan 25th 2008 at 10:35am
Natus
570 posts
Posted 2008-01-25 10:35am
Natus
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570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
So valve has released a beta version of the source sdk, with ep2 game code, to acces it, put -beta srcsdk0122 in the STEAM shortcut (not the sdk shortcut).

The update includes:
* Half-Life 2: Episode Two game source code.
* Removal of the need to use command-line parameters to access the Episode One-era tools or the new studiomdl and vmex.
* Hammer 3D Lighting Preview (including 3D ray-traced).
* scenes.image compiler for choreography creators.
* Various bug fixes.

More about it here

Yay says I.
Boo f**king Hoo
Re: Source sdk with ep2 game code (beta release) Posted by Le Chief on Fri Jan 25th 2008 at 11:47am
Le Chief
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Posted 2008-01-25 11:47am
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Awesome.
Aaron's Stuff
Re: Source sdk with ep2 game code (beta release) Posted by Naklajat on Fri Jan 25th 2008 at 1:24pm
Naklajat
1137 posts
Posted 2008-01-25 1:24pm
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
3D light preview you say? (head explodes)

I played around with it for a little while, the light preview is handy except for the fact that light_spots are the only entity with any affect, and they illuminate dimly in all directions in addition to the cone. I hope they fix it to include point lights and maybe even texlights (yeah right). Still better than nothing.

Raytraced preview, on the other hand, looks exactly the same as far as I can tell but runs very slowly and takes GBs of RAM.

o

Re: Source sdk with ep2 game code (beta release) Posted by fishy on Fri Jan 25th 2008 at 3:12pm
fishy
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Posted 2008-01-25 3:12pm
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I find that the lighting previews are terribly dim, to the point that they are practically no use.
i eat paint
Re: Source sdk with ep2 game code (beta release) Posted by reaper47 on Fri Jan 25th 2008 at 6:15pm
reaper47
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Posted 2008-01-25 6:15pm
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* Two new lighting preview modes are available. 'Note:' 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps.
3D f**king ray-traced lighting?!? Why is their Hammer lighting more high-tech than ingame now? (well, I can guess why, but still!)

I probably won't get to use it anytime soon. Anyone care to share a screenshot? I'd be interested in how it looks.
Why snark works.
Re: Source sdk with ep2 game code (beta release) Posted by Naklajat on Fri Jan 25th 2008 at 9:49pm
Naklajat
1137 posts
Posted 2008-01-25 9:49pm
Naklajat
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Ok now I get how the raytraced mode works, it's a separate window, and it shows point lights. Still no texlights though... from my uneducated view it seems it shouldn't be very difficult (parse lights.rad when starting Hammer). Fishy is right, its extremely dark (I thought the shaded view made it hard to see :razz: ) I'm guessing they'll up the gamma for the official release.

It's nice to finally see a lighting preview in Hammer though, I've been waiting patiently since the 'false start' in the update that added the (useless) shaded mode, changed the brush tool third axis behavior, added 3D view manipulator handles and changed the skew tool to almost exactly the same as grabbing an edge in vertex mode, thereby making it redundant and basically useless.
... /rant

One nifty thing I found is that you can preview attenuation (constant, linear, quadratic) but since the whole mode is wonky and inaccurate thats not all that useful. Still a little better than blindly guessing.

I was really hoping I'd be able to use it for all HL2 games though, not just orange box.

o

Re: Source sdk with ep2 game code (beta release) Posted by RedWood on Fri Jan 25th 2008 at 10:03pm
RedWood
719 posts
Posted 2008-01-25 10:03pm
RedWood
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O i love it. The first time i opened sdk sense the update steam crashes...
Reality has become a commodity.
Re: Source sdk with ep2 game code (beta release) Posted by Zein on Mon Jan 28th 2008 at 2:40am
Zein
167 posts
Posted 2008-01-28 2:40am
Zein
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167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
sounds nifty :smile: