Re: vrad error
Posted by Cyax on
Sun Feb 10th 2008 at 7:02pm
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
[size=13]"vrad.exe has encountered a problem and needs to close. We are sorry for the inconvenience."
Everytime I try to compile my map it runs everything fine until it comes up to vrad, then it gives me this message and forces it to close, and the compile completes without running vrad at all.
Here is my compile log:
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\materials
Loading F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-16.00 464.00 -96.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (106174 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 249 texinfos to 154
Reduced 32 texdatas to 30 (895 bytes to 805)
Writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
3 seconds elapsed
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" -fast "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt
LoadPortals: couldn't read f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp" "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\maps\dm_map2.bsp"
I've tried re-installing source SDK and it didn't fix.
I've tried fixing "Entity prop_static (-16.00 464.00 -96.00) leaked!" and it didn't fix.
I've tried making a simple map thats just a hollowed cube and a player deathmatch spawn with one light and it didn't work.
I've searched the internet countless times to hopefully find a solution to my problem and cannot find one, please help!
[/size]
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: vrad error
Posted by Cyax on
Mon Feb 11th 2008 at 12:13am
Posted
2008-02-11 12:13am
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
Heres the compile log without the leak. Suprisingly, the same exact error. As said before, I run into this issue with a map thats a box with a spawn point and a single light inside it, so it is not a map issue.
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\materials
Loading F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (109520 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 349 texinfos to 133
Reduced 41 texdatas to 32 (1275 bytes to 1057)
Writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
5 seconds elapsed
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" -fast "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt
354 portalclusters
958 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 5451 visible clusters (0.00%)
Total clusters visible: 96517
Average clusters visible: 272
Building PAS...
Average clusters audible: 349
visdatasize:34077 compressed from 33984
writing f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
1 second elapsed
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp" "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\maps\dm_map2.bsp"
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" +map "dm_map2"
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: vrad error
Posted by Cyax on
Mon Feb 11th 2008 at 1:00am
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
Vis set on normal: Also with a full deletion and re-install of source SDK:
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\materials
Loading F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (109520 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 268 texinfos to 131
Reduced 33 texdatas to 31 (918 bytes to 828)
Writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
5 seconds elapsed
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt
354 portalclusters
957 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (44)
Optimized: 485 visible clusters (0.00%)
Total clusters visible: 49253
Average clusters visible: 139
Building PAS...
Average clusters audible: 337
visdatasize:31806 compressed from 33984
writing f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
45 seconds elapsed
** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"
** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp" "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\maps\dm_map2.bsp"
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: vrad error
Posted by fishy on
Mon Feb 11th 2008 at 1:57am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
I've got a vague recollection of something similar happening because of my firewall. I'd stopped one of the compilers from doing something that I thought was none of it's business, and then it wouldn't work after that.
i eat paint
Re: vrad error
Posted by Cyax on
Mon Feb 11th 2008 at 2:24am
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: vrad error
Posted by Cyax on
Wed Feb 13th 2008 at 9:53pm
Cyax
member
82 posts
347 snarkmarks
Registered:
Dec 2nd 2003
Location: New York
I'm still having the problem, doesn't seem to be firewall related, if its a error with the vrad file could someone send me one of theirs to download? maybe just the vrad.exe is corrupted somehow
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]