vrad error

vrad error

Re: vrad error Posted by Cyax on Sun Feb 10th 2008 at 7:02pm
Cyax
82 posts
Posted 2008-02-10 7:02pm
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York

[size=13]"
vrad.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

Everytime I try to compile my map it runs everything fine until it comes up to vrad, then it gives me this message and forces it to close, and the compile completes without running vrad at all.

Here is my compile log:

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\materials
Loading F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-16.00 464.00 -96.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (106174 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 249 texinfos to 154
Reduced 32 texdatas to 30 (895 bytes to 805)
Writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
3 seconds elapsed

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" -fast "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt
LoadPortals: couldn't read f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp" "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\maps\dm_map2.bsp"

I've tried re-installing source SDK and it didn't fix.

I've tried fixing "Entity prop_static (-16.00 464.00 -96.00) leaked!" and it didn't fix.

I've tried making a simple map thats just a hollowed cube and a player deathmatch spawn with one light and it didn't work.

I've searched the internet countless times to hopefully find a solution to my problem and cannot find one, please help!

[/size]
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: vrad error Posted by reaper47 on Sun Feb 10th 2008 at 7:32pm
reaper47
2827 posts
Posted 2008-02-10 7:32pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Aehm... a LEAK is the most standard compile error there is. Vrad can't run properly with a leak. Vvis doesn't even try to run if there was a leak error.

Fix your leak and then come back. Use a pointfile and follow the line to close the leak. There's a tutorial on this site.
Why snark works.
Re: vrad error Posted by Cyax on Mon Feb 11th 2008 at 12:13am
Cyax
82 posts
Posted 2008-02-11 12:13am
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
Heres the compile log without the leak. Suprisingly, the same exact error. As said before, I run into this issue with a map thats a box with a spawn point and a single light inside it, so it is not a map issue.

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\materials
Loading F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (109520 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 349 texinfos to 133
Reduced 41 texdatas to 32 (1275 bytes to 1057)
Writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
5 seconds elapsed

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" -fast "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt
354 portalclusters
958 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 5451 visible clusters (0.00%)
Total clusters visible: 96517
Average clusters visible: 272
Building PAS...
Average clusters audible: 349
visdatasize:34077 compressed from 33984
writing f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
1 second elapsed

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp" "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\maps\dm_map2.bsp"

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" +map "dm_map2"
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: vrad error Posted by omegaslayer on Mon Feb 11th 2008 at 12:29am
omegaslayer
2481 posts
Posted 2008-02-11 12:29am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
First turn off fast vis, see what happens and post the log back here.
Posting And You
Re: vrad error Posted by reaper47 on Mon Feb 11th 2008 at 12:44am
reaper47
2827 posts
Posted 2008-02-11 12:44am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Ok, that's really strange. I haven't heard of this exact error before but it sure sounds like a problem with the SDK files. Maybe re-installing didn't overwrite the file that contains the error.

I'd un-install the SDK again, completely delete the sourcesdk\ folder manually, and let Steam re-download everything. If this isn't even map-specific it's gotta be an error with the compile files themselves.

Good luck.
Why snark works.
Re: vrad error Posted by Cyax on Mon Feb 11th 2008 at 1:00am
Cyax
82 posts
Posted 2008-02-11 1:00am
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
Vis set on normal: Also with a full deletion and re-install of source SDK:

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\materials
Loading F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (109520 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 268 texinfos to 131
Reduced 33 texdatas to 31 (918 bytes to 828)
Writing F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
5 seconds elapsed

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
reading f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.prt
354 portalclusters
957 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (44)
Optimized: 485 visible clusters (0.00%)
Total clusters visible: 49253
Average clusters visible: 139
Building PAS...
Average clusters audible: 337
visdatasize:31806 compressed from 33984
writing f:\program files\valve\steam\steamapps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp
45 seconds elapsed

** Executing...
** Command: "f:\program files\valve\steam\steamapps\cyax\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp" "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2"

** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Valve\Steam\SteamApps\cyax\sourcesdk_content\hl2mp\mapsrc\dm_map2.bsp" "f:\program files\valve\steam\steamapps\cyax\half-life 2 deathmatch\hl2mp\maps\dm_map2.bsp"
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: vrad error Posted by fishy on Mon Feb 11th 2008 at 1:57am
fishy
2623 posts
Posted 2008-02-11 1:57am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
I've got a vague recollection of something similar happening because of my firewall. I'd stopped one of the compilers from doing something that I thought was none of it's business, and then it wouldn't work after that.
i eat paint
Re: vrad error Posted by Cyax on Mon Feb 11th 2008 at 2:24am
Cyax
82 posts
Posted 2008-02-11 2:24am
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York

[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]
Re: vrad error Posted by Cyax on Wed Feb 13th 2008 at 9:53pm
Cyax
82 posts
Posted 2008-02-13 9:53pm
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
I'm still having the problem, doesn't seem to be firewall related, if its a error with the vrad file could someone send me one of theirs to download? maybe just the vrad.exe is corrupted somehow
[IMG]http://i6.photobucket.com/albums/y249/MasterCyax/MasterCyaxNHM.jpg[/IMG]