Bad sky

Bad sky

Re: Bad sky Posted by tnkqwe on Sat Nov 10th 2007 at 5:40pm
tnkqwe
560 posts
Posted 2007-11-10 5:40pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
My sky is only squares from i don't know when.I gave no atention to it until today.I chose the sky,but in the map there are squares for sky.I dont know why. :sad: :grenade: :confused: :mad: :cry: :evil: AAAAARRRRRRGGGGGHHHH
Re: Bad sky Posted by Le Chief on Mon Nov 12th 2007 at 5:20am
Le Chief
2605 posts
Posted 2007-11-12 5:20am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Relax, breath take a chill pill, re-read your post before you post it. I'm sure we can fix this for you :biggrin: . Now, I need you to post a picture of the problem, I think I know what you are talking about though, and if i'm right, than its your graphics card.

Do you have a crappy computer tnkqwe?
Aaron's Stuff
Re: Bad sky Posted by thehalflifeman33 on Mon Feb 4th 2008 at 9:37pm
thehalflifeman33
127 posts
Posted 2008-02-04 9:37pm
thehalflifeman33
super banned
127 posts 13 snarkmarks Registered: Feb 4th 2008 Occupation: Battlefield Studios, Hl2Goldsrc. Location: Canada, BC
i think you scared him off.
Re: Bad sky Posted by Le Chief on Tue Feb 5th 2008 at 2:04am
Le Chief
2605 posts
Posted 2008-02-05 2:04am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
It doesn't make sense, he was on 3 days ago :cry:
Aaron's Stuff
Re: Bad sky Posted by thehalflifeman33 on Tue Feb 5th 2008 at 3:43am
thehalflifeman33
127 posts
Posted 2008-02-05 3:43am
thehalflifeman33
super banned
127 posts 13 snarkmarks Registered: Feb 4th 2008 Occupation: Battlefield Studios, Hl2Goldsrc. Location: Canada, BC
well he probably didn't like the "do you have a crappy computer?" part, so he left, steaming.
Re: Bad sky Posted by Cash Car Star on Tue Feb 5th 2008 at 3:22pm
Cash Car Star
1260 posts
Posted 2008-02-05 3:22pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
If you put in a name for your sky that you don't have corresponding files for, the game will display that really annoying pink/black checkerboard pattern. double check that you have files for the sky you're using in the env/sky folder. Reminder, if the sky files are named beach_dn, beach_up, beach_rt, etc. the correct name is "beach_" with the underscore. I know there's a few skyboxes circulating that are silly like that.
Re: Bad sky Posted by thehalflifeman33 on Wed Feb 6th 2008 at 6:42pm
thehalflifeman33
127 posts
Posted 2008-02-06 6:42pm
thehalflifeman33
super banned
127 posts 13 snarkmarks Registered: Feb 4th 2008 Occupation: Battlefield Studios, Hl2Goldsrc. Location: Canada, BC
yeah, he left. i don't think he'll be coming back anytime soon though....
Re: Bad sky Posted by tnkqwe on Sat Mar 22nd 2008 at 5:14pm
tnkqwe
560 posts
Posted 2008-03-22 5:14pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
But I did.It's was just a false sky texture from my.wad I made my self.So watch it when you are making a sky texture.My advise is just ti copy a sky texture from some where.
sorry if i have mistakes with the rwiteing
Re: Bad sky Posted by Le Chief on Sat Mar 22nd 2008 at 8:31pm
Le Chief
2605 posts
Posted 2008-03-22 8:31pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
... Accepting your own answer.......
tnkqwe said:
My advise is just to copy a sky texture from some where.
Or you could do the sky properly. Each of the 6 sky textures must be 256x256, in the right tga format, and end in lt, rt, bk, up ...

Where did you go wrong?
Aaron's Stuff
Re: Bad sky Posted by tnkqwe on Sat Apr 26th 2008 at 11:27am
tnkqwe
560 posts
Posted 2008-04-26 11:27am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I ment a valid texture in the *wad file.
Re: Bad sky Posted by Captain P on Sat Apr 26th 2008 at 9:09pm
Captain P
1370 posts
Posted 2008-04-26 9:09pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Skybox textures don't go inside .wad files. They have to be .tga's, and go in a specific folder - where all other sky textures are (can't remember which folder on top of my head).

What does go inside the .wad is a texture named 'sky'. How that texture looks doesn't matter, it will be invisible in the game and instead, show the real sky. It's really just a way to let the game know where you want the sky to be visible.

So uhh, what exactly did you do and what did you expect to happen? I really can't tell what exactly your problem is...
Create-ivity - a game development blog
Re: Bad sky Posted by Le Chief on Sun Apr 27th 2008 at 1:09am
Le Chief
2605 posts
Posted 2008-04-27 1:09am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
The 6 tga's go inside half-life/valve/gfx/Env. Have a look inside there and you will see all the other skys.

As Captain P said, the sky texture basically lets the engine know that you want sky to be rendered on that surface and if you have a light environment, light needs to be calculated during a compile.
Aaron's Stuff
Re: Bad sky Posted by tnkqwe on Sun Apr 27th 2008 at 12:43pm
tnkqwe
560 posts
Posted 2008-04-27 12:43pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I mean the sky texture in the *wad caled "sky" must be the corect.
Re: Bad sky Posted by Le Chief on Sun Apr 27th 2008 at 11:50pm
Le Chief
2605 posts
Posted 2008-04-27 11:50pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Yeah, it has to be called "sky". Not "sky2" or "1sky" or "mysky", just sky.
Aaron's Stuff