water problem

water problem

Re: water problem Posted by tnkqwe on Tue Jun 3rd 2008 at 9:30am
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Posted 2008-06-03 9:30am
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Re: water problem Posted by Le Chief on Wed Jun 4th 2008 at 2:35am
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Posted 2008-06-04 2:35am
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I'm not really sure whats causing that problem, and the screenshot doesn't really show much. Is the water a wall? Is it part of the levels hull (outermost layer of the level, a hole in the hull means a leak) and is the water an entity?
Aaron's Stuff
Re: water problem Posted by tnkqwe on Wed Jun 4th 2008 at 3:29am
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Posted 2008-06-04 3:29am
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Isn't a wall and no leak in the level.It'a entity funs_water.That's all.
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Re: water problem Posted by Jinx on Wed Jun 4th 2008 at 4:40am
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Posted 2008-06-04 4:40am
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I can't tell what that screenshot is of. It looks like two different colors of water meeting each other or something. Could you give us another screenshot a bit farther out so we can get some perspective?

func_waters are a bit weird. A couple things that can cause problems:
  • multiple solids tied to the same func_water entity
  • func_water entity tied to a brush more complex than a normal block (has more sides)
If you need water to fill an area that is not rectangular, try using a big rectangular brush that clips into the surrounding brushwork. Just make sure it doesn't go outside the brushwork and cause a leak.

If you aren't using transparency, you could also try switching to non-entity, 'world water'. You do that by covering all sides of a brush with a ! texture, but not tying it to an entity. Also, I think you can get away with using more complex brushes for water with this technique. If you use this type of water, I think you are better to NOT have it clip into other brushes.

(I am extrapolating this from my experience, your milage may vary)
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Re: water problem Posted by tnkqwe on Thu Jun 5th 2008 at 3:38am
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Posted 2008-06-05 3:38am
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this problem is everywhere on the water.It doesn't meet wither another solid.I can be seen better when you move your cross air.But cant when you don't move it.So there isn't a way to make a nice screen-shot.
Never think about bad things!
TNKqwe:The New Killer qwe
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Re: water problem Posted by Le Chief on Thu Jun 5th 2008 at 4:24am
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Posted 2008-06-05 4:24am
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tnkqwe said:
this problem is everywhere on the water.It doesn't meet wither another solid.I can be seen better when you move your cross air.But cant when you don't move it.So there isn't a way to make a nice screen-shot.
Errrr, so when you move your crosshair the problem occurs but it doesn't when your not moving it?

Also, you said the problem is everywhere on the water, so it occurs on all the water in that particular map, that particular solid, or all of your maps?
Aaron's Stuff
Re: water problem Posted by tnkqwe on Sat Jun 7th 2008 at 4:14am
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Posted 2008-06-07 4:14am
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Thats right.But that problem goes away when the whater has smaler vizible size(the part of the whater you can see)
Hmmm...
I wonder what will hapen if I make the water propertives:
Render Mode texture
FX Amount 254
Never think about bad things!
TNKqwe:The New Killer qwe
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Re: water problem Posted by Jinx on Sat Jun 7th 2008 at 5:19am
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Posted 2008-06-07 5:19am
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Why don't you upload the beta of the map so we can see for ourselves?
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Re: water problem Posted by tnkqwe on Sun Jun 8th 2008 at 3:13pm
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Posted 2008-06-08 3:13pm
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No need.That fixed the problem!So I don't have to forget to make the water Render Mode texture!
Never think about bad things!
TNKqwe:The New Killer qwe
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I am Engineer - Play Free Online Games
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Re: water problem Posted by fishy on Sun Jun 8th 2008 at 9:50pm
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Posted 2008-06-08 9:50pm
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another mystery solved :razz:
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Re: water problem Posted by tnkqwe on Tue Jun 10th 2008 at 3:47am
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Posted 2008-06-10 3:47am
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