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                        Posted by Gollum on 
    Fri Sep 5th 2003 at 7:35pm
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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                        Well, if you know what it means then the solution should be pretty obvious: cut down on your use of different "styles" of lights.
First I suggest removing (only temporarily) every light you have that has any kind of flicker or strobe effect.  Remove all switchable lights, leaving only standard entity lights and texture lighting.
This should solve the problem.  If not, you gain some information at least.
Then you can try adding the lights back in, a few at a time.  Fundamentally you can't have too many different types (slow flicker, fast flicker etc.) affecting any one polygon (face).
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Gollum on 
    Fri Sep 5th 2003 at 8:02pm
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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                        No, coloured lighting is not a "light style" as such.  It's only the flickering/fading effects that matter (and maybe switchable counts as one of these).
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Orpheus on 
    Fri Sep 5th 2003 at 8:04pm
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
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                        it is my understanding that "styles" means only that, the style of light emitted, being strobe,flicker, or whatever.. style should not count as color, because IMO it doesn't apply to light, at least it shouldn't.. it would be as if someone asked you what style car you own, be it a cheapy without ac or with, no one would ask about a style of color.. i might rephrase that as, no one i have ever talked to has.. but in my experience, some people are just petty enuff to include color as if it were important :/
 
anyways.. it is my understanding that color is not a factor in this particular error in HL..
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Kapten Ljusdal on 
    Fri Sep 5th 2003 at 8:15pm
                     
                    
                 
                
            
            
                
    
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                        3 max? well i have normal, flickerA, and flickerB. I removed the B, still didnt work
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Kapten Ljusdal on 
    Fri Sep 5th 2003 at 8:39pm
                     
                    
                 
                
            
            
                
    
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                        Hmmm, never min about my first post. Somehow it just fixed itself...kinda. I have another question: How to you make a sprite transparent so you dont see the edges and you only see it when it can see you?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Cash Car Star on 
    Fri Sep 5th 2003 at 8:43pm
                     
                    
                 
                
            
            
                
    
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                        Rendermode additive and set the rendervalue to whatever suits it (0-255). Whenever you can see the point where the sprite is based, you will see the whole sprite. It's odd, but how they work.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Cash Car Star on 
    Fri Sep 5th 2003 at 10:31pm
                     
                    
                        
                        Posted 
    2003-09-05 10:31pm
                     
                 
                
            
            
                
    
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                        Then I can't help you unless you provide a screenshot, because that's how they work...
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Kapten Ljusdal on 
    Fri Sep 5th 2003 at 10:34pm
                     
                    
                        
                        Posted 
    2003-09-05 10:34pm
                     
                 
                
            
            
                
    
            312 posts
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                        if u tell me how to get my angelfire account to be able to show images :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Kapten Ljusdal on 
    Sun Sep 7th 2003 at 12:28pm
                     
                    
                        
                        Posted 
    2003-09-07 12:28pm
                     
                 
                
            
            
                
    
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                        Ill just let the sprite thing be for now. Do you think Lep is gonna get mad if i use my webspace for..um, like innocent non-mapping pictures? I read the terms but i didnt remember all of it :rolleyes:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Kapten Ljusdal on 
    Sun Sep 7th 2003 at 2:05pm
                     
                    
                 
                
            
            
                
    
            312 posts
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                        Thats what i meat with "innocent" :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Irenicis on 
    Wed Nov 3rd 2004 at 12:29am
                     
                    
                        
                        Posted 
    2004-11-03 12:29am
                     
                 
                
            
            
                
    
            55 posts
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    Aug 9th 2004
                     
                
                        How long does it take to compile a rather big map?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by G.Ballblue on 
    Wed Nov 3rd 2004 at 1:06am
                     
                    
                 
                
            
            
                
    
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                        Using zoner's P series, a large map may take 45 minutes to 1 hour. A behmothic map may take 1 hour and 20 minutes -- that's for just running Rad.  If you run extra, a behemothic map may take... about 18 hours.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Irenicis on 
    Wed Nov 3rd 2004 at 1:17am
                     
                    
                 
                
            
            
                
    
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                        thanks, my map compiling suddenly jumpped from 59 secs to more than 8 mins
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by wil5on on 
    Wed Nov 3rd 2004 at 8:37am
                     
                    
                 
                
            
            
                
    
                    
                             wil5on
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                        ...this thread was over a year old. If you have a new question, post a new topic, plzkthx.
And 8 minutes is nothing. (If you didnt already realise, always ignore what ballblue says about compilers). The current map I've been working on is about 2 hours total. Once it starts going over 3 or so hours on a decent computer, then you have a problem.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Need some compile help here!
                        Posted by Orpheus on 
    Wed Nov 3rd 2004 at 8:50am
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
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                        i usually think its refreshing to see old threads revived, it tells me that people read the old stuff, and there is some excellent advice back in those posts.. BUT in this case the topic was revived for a completely unrelated reason.. there must be relevance to the reviving of old threads IMO..
besides, there are s**tloads of posts about compile "TIMES" .. /me wonders if the search would locate them? surely it would.. hint,hint