tfc_theft

tfc_theft

Re: tfc_theft Posted by Hornpipe2 on Wed Jan 14th 2004 at 2:51am
Hornpipe2
636 posts
Posted 2004-01-14 2:51am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I came across three realizations recently.

1) TFC could support up to four teams at once. This revelation surprised both my roommate and one of my HL-playing friends, so it seemed like a concept I needed to explore further.

2) TFC has some textures that aren't too bad, and blend well with the default halflife.wad ones, so making a map shouldn't be TOO hard...

3) Conker's Bad Fur Day had an interesting CTF variant that I'd like to try recreating.

Here's my map. It's not done at all yet (yeah, ignore the black doorways and stuff, as well as the whacked-out lighting in that one hallway) but by the end it should be pretty small, think 4 teams of 1-3 people at most. Basically the one flag in the middle is trying to be captured by all four teams, and grabbing it and returning it to your colored exit scores you 15 points. Booyah. If dropped the flag lasts a measly 5 seconds on the floor before it respawns so you'd better have a lot of bodyguards on the way back!

EDIT: This map looked stupider before, so I took out the screenshots and requests that went here.

3) Criticism, ideas, comments, suggestions are welcome.

I'll keep working on this one so more areas and screenshots are coming...
Re: tfc_theft Posted by Nukem on Wed Jan 14th 2004 at 3:11am
Nukem
52 posts
Posted 2004-01-14 3:11am
Nukem
member
52 posts 55 snarkmarks Registered: Oct 10th 2003
:smile: I like it the way it is.. But maybe edit the texture to change the colros a bit? Or get some better textures for the rooms to match the flag dome. I love the brushwork, very nice.
Re: tfc_theft Posted by 7dk2h4md720ih on Wed Jan 14th 2004 at 1:37pm
7dk2h4md720ih
1976 posts
Posted 2004-01-14 1:37pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
The map "murderball" did this already, although not very well. It's ugly and is rarely fun.

Custom textures!!! :smile:
Re: tfc_theft Posted by matt on Wed Jan 14th 2004 at 2:22pm
matt
1100 posts
Posted 2004-01-14 2:22pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
The floors textures are miss-matched, you've got wood then laminant flooring, which would look weird anywhere. Nice flag room though.
Re: tfc_theft Posted by Gwil on Wed Jan 14th 2004 at 3:51pm
Gwil
2864 posts
Posted 2004-01-14 3:51pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Custom textures and extensive playtesting :razz: 4 team TFC maps have a reputation as being shockingly bad!
Re: tfc_theft Posted by Forceflow on Wed Jan 14th 2004 at 4:54pm
Forceflow
2420 posts
Posted 2004-01-14 4:54pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I can only wish you the best of the best with a new TFC map. Keep my favorite mod alive !
  • Consider about lowering the flag room ceiling a bit. For a medic, it's very easy to conc to the top and drop down to the flag.
  • Make the flag room a bit bigger. At this size, it's going to turn out as a big spampit, and the only team that will capture the flag is the one with the most luck.
  • Use some other textures for the 'roof' on screenshot 2 ... that are floor textures.
Keep up the good work, and if you need any help, just post it here.

TFC MAPS ! WHOHOO ! :popcorn:
Re: tfc_theft Posted by Hornpipe2 on Wed Jan 14th 2004 at 6:07pm
Hornpipe2
636 posts
Posted 2004-01-14 6:07pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I worry about this map though, it's got a wood and yellow and cream theme that I think can only go so far... maybe I'll find me some blue or green tile for those back hallways.

EDIT: Perhaps I'll retexture the whole thing to look like a temple.

EDIT2: Perhaps I'll retexture the whole thing to look like 2fort :wink:
Re: tfc_theft Posted by Forceflow on Wed Jan 14th 2004 at 8:29pm
Forceflow
2420 posts
Posted 2004-01-14 8:29pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I would go for 2fort-style. No need to find custom textures, and who doesn't love 2fort ?
Re: tfc_theft Posted by 7dk2h4md720ih on Wed Jan 14th 2004 at 11:08pm
7dk2h4md720ih
1976 posts
Posted 2004-01-14 11:08pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Any decent TFC player...
Re: tfc_theft Posted by Nukem on Wed Jan 14th 2004 at 11:58pm
Nukem
52 posts
Posted 2004-01-14 11:58pm
Nukem
member
52 posts 55 snarkmarks Registered: Oct 10th 2003
Ya atemple setting would look very nice. :smile:
Re: tfc_theft Posted by Tracer Bullet on Thu Jan 15th 2004 at 12:05am
Tracer Bullet
2271 posts
Posted 2004-01-15 12:05am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Particularly with that dome, a temple setting would work well. plus it gives you the opertunity to use lots of cool curving brushwork!
Re: tfc_theft Posted by Hornpipe2 on Thu Jan 15th 2004 at 12:09am
Hornpipe2
636 posts
Posted 2004-01-15 12:09am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Exactly, which is why I made this switch to some (overused?) Quake 3 textures!

User posted image

User posted image

Ignore the lighting in the second shot, the weird ass net over the top of the dome, and the bad texture alignment at the top of the dome. All will be fixed in due time.

I'm thinking some old wood dome supports are in order, if can only figure out how to make 'em without causing invalid solid structure errors.
Re: tfc_theft Posted by Cassius on Thu Jan 15th 2004 at 12:33am
Cassius
1989 posts
Posted 2004-01-15 12:33am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
OH NOES!

Get Blaz_Sand.wad (don't know if that's the exact title) for some better Egypt textures.

BTW, the trim texture underneath the steps in picture 2 looks teh blocky.
Re: tfc_theft Posted by Jinx on Thu Jan 15th 2004 at 2:26am
Jinx
874 posts
Posted 2004-01-15 2:26am
Jinx
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
http://blaz.cscentral.com/

yes, blazeeer's textures are excellent. sandwad is what I used for my Temple map, very nice.
Re: tfc_theft Posted by Tracer Bullet on Thu Jan 15th 2004 at 2:29am
Tracer Bullet
2271 posts
Posted 2004-01-15 2:29am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Looks good horn, but I think you ought to use a more amorphous texture on that dome since it is patently impossible to align anything properly up there. besides, even the greeks and romans used concrete for their domes...
Re: tfc_theft Posted by Hornpipe2 on Thu Jan 15th 2004 at 8:48pm
Hornpipe2
636 posts
Posted 2004-01-15 8:48pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I'm shooting for a mix using Blazeer's sandwad and Socks' egypt textures, as you can see. I hope it turns out well.

Also, I retextured the dome (again) with a gray concrete, but that's subject to change. I think I need some piles of sand around too.
Re: tfc_theft Posted by Nukem on Fri Jan 16th 2004 at 2:06am
Nukem
52 posts
Posted 2004-01-16 2:06am
Nukem
member
52 posts 55 snarkmarks Registered: Oct 10th 2003
Looks very good, the textures seems to fit very well with one another. Kudos! Keep up the good work. :biggrin:
Re: tfc_theft Posted by Hornpipe2 on Thu Feb 26th 2004 at 5:56pm
Hornpipe2
636 posts
Posted 2004-02-26 5:56pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Hey, I seem to have forgotten completely about this map. Too bad, it might've been cool. If I can get QuArK to emulate right I might pick it up again.
Re: tfc_theft Posted by Forceflow on Thu Feb 26th 2004 at 8:33pm
Forceflow
2420 posts
Posted 2004-02-26 8:33pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Hornpipe2 said:
Hey, I seem to have forgotten completely about this map. Too bad, it might've been cool. If I can get QuArK to emulate right I might pick it up again.
Why Quark ? You're on linux now, or what ... try to emulate VHE ...
Re: tfc_theft Posted by Hornpipe2 on Fri Feb 27th 2004 at 5:06am
Hornpipe2
636 posts
Posted 2004-02-27 5:06am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
[size=13][color=white][quote=Hornpipe2]
Hey, I seem to have forgotten completely about this map. Too bad, it might've been cool. If I can get QuArK to emulate right I might pick it up again.
Why Quark ? You're on linux now, or what ... try to emulate VHE ...[/color][/size]
[/quote]

Yes, I'm on Linux now. VHE doesn't emulate right yet under Wine, it shows all the views but the 3d one correctly.
Re: tfc_theft Posted by Forceflow on Fri Feb 27th 2004 at 11:16am
Forceflow
2420 posts
Posted 2004-02-27 11:16am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Try other drivers, perhaps ... should emulate ok, tho.