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                        Posted by Hornpipe2 on 
    Wed Jan 14th 2004 at 2:51am
                     
                    
                 
                
            
            
                
    
            636 posts
        123 snarkmarks
        Registered: 
    Sep 7th 2003
                    Occupation: Programmer
                            Location: Conway, AR, USA
             
                
                        I came across three realizations recently.
1) TFC could support up to four teams at once. This revelation surprised both my roommate and one of my HL-playing friends, so it seemed like a concept I needed to explore further.
2) TFC has some textures that aren't too bad, and blend well with the default halflife.wad ones, so making a map shouldn't be TOO hard...
3) Conker's Bad Fur Day had an interesting CTF variant that I'd like to try recreating.
Here's my map. It's not done at all yet (yeah, ignore the black doorways and stuff, as well as the whacked-out lighting in that one hallway) but by the end it should be pretty small, think 4 teams of 1-3 people at most. Basically the one flag in the middle is trying to be captured by all four teams, and grabbing it and returning it to your colored exit scores you 15 points. Booyah. If dropped the flag lasts a measly 5 seconds on the floor before it respawns so you'd better have a lot of bodyguards on the way back!
EDIT:  This map looked stupider before, so I took out the screenshots and requests that went here.
3) Criticism, ideas, comments, suggestions are welcome.
I'll keep working on this one so more areas and screenshots are coming...
                                    
             
        
            
            
                                
                    
                        Re: tfc_theft
                        Posted by Nukem on 
    Wed Jan 14th 2004 at 3:11am
                     
                    
                 
                
            
            
                
    
            52 posts
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        Registered: 
    Oct 10th 2003
                     
                
                        :smile: I like it the way it is.. But maybe edit the texture to change the colros a bit? Or get some better textures for the rooms to match the flag dome. I love the brushwork, very nice.
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by 7dk2h4md720ih on 
    Wed Jan 14th 2004 at 1:37pm
                     
                    
                 
                
            
            
                
    
            1976 posts
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        Registered: 
    Oct 9th 2001
                     
                
                        The map "murderball" did this already, although not very well. It's ugly and is rarely fun.
Custom textures!!! :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by matt on 
    Wed Jan 14th 2004 at 2:22pm
                     
                    
                 
                
            
            
                
    
                    
                             matt
                            matt
            
                        member
     
            1100 posts
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        Registered: 
    Jun 26th 2002
                    Occupation: Student!
                            Location: Edinburgh
             
                
                        The floors textures are miss-matched, you've got wood then laminant flooring, which would look weird anywhere. Nice flag room though.
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Gwil on 
    Wed Jan 14th 2004 at 3:51pm
                     
                    
                 
                
            
            
                
    
                    
                             Gwil
                            Gwil
            
                        super admin
     
            2864 posts
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    Oct 13th 2001
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                        Custom textures and extensive playtesting :razz: 4 team TFC maps have a reputation as being shockingly bad!
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Hornpipe2 on 
    Wed Jan 14th 2004 at 6:07pm
                     
                    
                 
                
            
            
                
    
            636 posts
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        Registered: 
    Sep 7th 2003
                    Occupation: Programmer
                            Location: Conway, AR, USA
             
                
                        I worry about this map though, it's got a wood and yellow and cream theme that I think can only go so far... maybe I'll find me some blue or green tile for those back hallways.
EDIT: Perhaps I'll retexture the whole thing to look like a temple.
EDIT2:  Perhaps I'll retexture the whole thing to look like 2fort :wink:
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Forceflow on 
    Wed Jan 14th 2004 at 8:29pm
                     
                    
                 
                
            
            
                
    
            2420 posts
        451 snarkmarks
        Registered: 
    Nov 6th 2003
                    Occupation: Engineering Student (CS)
                            Location: Belgium
             
                
                        I would go for 2fort-style. No need to find custom textures, and who doesn't love 2fort ?
                                    
             
        
            
            
                                
                    
                        Re: tfc_theft
                        Posted by Nukem on 
    Wed Jan 14th 2004 at 11:58pm
                     
                    
                        
                        Posted 
    2004-01-14 11:58pm
                     
                 
                
            
            
                
    
            52 posts
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        Registered: 
    Oct 10th 2003
                     
                
                        Ya  atemple setting would look very nice. :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Tracer Bullet on 
    Thu Jan 15th 2004 at 12:05am
                     
                    
                        
                        Posted 
    2004-01-15 12:05am
                     
                 
                
            
            
                
    
            2271 posts
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        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        Particularly with that dome, a temple setting would work well. plus it gives you the opertunity to use lots of cool curving brushwork!
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Cassius on 
    Thu Jan 15th 2004 at 12:33am
                     
                    
                        
                        Posted 
    2004-01-15 12:33am
                     
                 
                
            
            
                
    
                    
                             Cassius
                            Cassius
            
                        member
     
            1989 posts
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        Registered: 
    Aug 24th 2001
                     
                
                        OH NOES!
Get Blaz_Sand.wad (don't know if that's the exact title) for some better Egypt textures.
BTW, the trim texture underneath the steps in picture 2 looks teh blocky.
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Tracer Bullet on 
    Thu Jan 15th 2004 at 2:29am
                     
                    
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        Looks good horn, but I think you ought to use a more amorphous texture on that dome since it is patently impossible to align anything properly up there. besides, even the greeks and romans used concrete for their domes...
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Hornpipe2 on 
    Thu Jan 15th 2004 at 8:48pm
                     
                    
                 
                
            
            
                
    
            636 posts
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        Registered: 
    Sep 7th 2003
                    Occupation: Programmer
                            Location: Conway, AR, USA
             
                
                        I'm shooting for a mix using Blazeer's sandwad and Socks' egypt textures, as you can see.  I hope it turns out well.
Also, I retextured the dome (again) with a gray concrete, but that's subject to change.  I think I need some piles of sand around too.
                                    
             
        
            
            
                                
                    
                        Re: tfc_theft
                        Posted by Nukem on 
    Fri Jan 16th 2004 at 2:06am
                     
                    
                 
                
            
            
                
    
            52 posts
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        Registered: 
    Oct 10th 2003
                     
                
                        Looks very good, the textures seems to fit very well with one another. Kudos! Keep up the good work. :biggrin:
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Hornpipe2 on 
    Thu Feb 26th 2004 at 5:56pm
                     
                    
                 
                
            
            
                
    
            636 posts
        123 snarkmarks
        Registered: 
    Sep 7th 2003
                    Occupation: Programmer
                            Location: Conway, AR, USA
             
                
                        Hey, I seem to have forgotten completely about this map.  Too bad, it might've been cool.  If I can get QuArK to emulate right I might pick it up again.
                                    
             
        
            
            
                                     
                                
                    
                        Re: tfc_theft
                        Posted by Forceflow on 
    Fri Feb 27th 2004 at 11:16am
                     
                    
                        
                        Posted 
    2004-02-27 11:16am
                     
                 
                
            
            
                
    
            2420 posts
        451 snarkmarks
        Registered: 
    Nov 6th 2003
                    Occupation: Engineering Student (CS)
                            Location: Belgium
             
                
                        Try other drivers, perhaps ... should emulate ok, tho.