Re: Changing level
Posted by Necromancer on
Wed Dec 31st 2008 at 8:00pm
392 posts
1499 snarkmarks
Registered:
May 5th 2008
I'm also working on a map series. My map change does work from second to third. So what I did that could work for you is to use a Trigger_changelevel. Then within its properties type the name of the map that you want to change to and enter the name of the landmark on that next level.
I did this same thing in the second level but this time I made the info_landmark be named something different. (Not sure if it matters but it works) The trigger_changelevel can be triggered or it can be walked through.
So this is what I did for my first map:
I made the trigger_changelevel be:
(When "Next" is triggered the level will change)
NAME: Next
NEW MAP NAME: RX1_SubSpace
LANDMARK NAME: lm
CHANGE TARGET: Empty Field
DELAY BEFORE CHANGE TARGET: 0
Then in the map RX1_SubSapce the info_landmark is:
NAME: lm
In the second level I made the trigger_changelevel be:
NAME: No Name
NEW MAP NAME: RX1b_SubSpace
LANDMARK NAME: lm2
CHANGE TARGET: Empty Field
DELAY BEFORE CHANGE TARGET: 0
Then in the map RX1b_SubSpace the info_landmark is:
NAME: lm2
I hope this helps.
Re: Changing level
Posted by Necromancer on
Sat Jan 3rd 2009 at 5:44am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
You should not need to push crouch to change the level. I'm not sure what the issue is, maybe you can try to increase the size of the area that the trigger_changelevel covers. Try making it so that it covers the entire height of the hall or room.
Maybe if you can give an exact description of your level change setup with the landmarks and everything then that might help.
If it still doesn't work I'm not sure if I can help anymore but I'll still try.
Re: Changing level
Posted by Necromancer on
Sun Jan 4th 2009 at 9:22pm
392 posts
1499 snarkmarks
Registered:
May 5th 2008
Where is your trigger located for the level change?
This is what I did:
Try to use the texture "aaa" and make a block in the hall/room/whatever and have it blocking the player from moving on. Then make that block that you just created be the trigger_changelevel. Make that have the change level settings that you want. Don't forget the landmark.
I realized that I am actually creating my levels for Sven Coop but the trigger_changelevel and the info_landmark settings should still work the same. If you want me to I will still post a Sven Coop sample map for the level change.
Just let me know. (You will need the Sven Coop game installed)