Changing level

Changing level

Re: Changing level Posted by tnkqwe on Wed Dec 24th 2008 at 9:41am
tnkqwe
560 posts
Posted 2008-12-24 9:41am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
If some one still has an idea,
When I start the firs map,the change level to the second map works.But from the second to the third-it doesnt work.
Why?
How can I fix it?
Never think about bad things!
TNKqwe:The New Killer qwe
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I am Engineer - Play Free Online Games
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Citizen Arms
Re: Changing level Posted by Necromancer on Wed Dec 31st 2008 at 8:00pm
Necromancer
392 posts
Posted 2008-12-31 8:00pm
392 posts 1499 snarkmarks Registered: May 5th 2008
I'm also working on a map series. My map change does work from second to third. So what I did that could work for you is to use a Trigger_changelevel. Then within its properties type the name of the map that you want to change to and enter the name of the landmark on that next level.

I did this same thing in the second level but this time I made the info_landmark be named something different. (Not sure if it matters but it works) The trigger_changelevel can be triggered or it can be walked through.

So this is what I did for my first map:
I made the trigger_changelevel be:

(When "Next" is triggered the level will change)
NAME: Next
NEW MAP NAME: RX1_SubSpace
LANDMARK NAME: lm
CHANGE TARGET: Empty Field
DELAY BEFORE CHANGE TARGET: 0

Then in the map RX1_SubSapce the info_landmark is:

NAME: lm

In the second level I made the trigger_changelevel be:

NAME: No Name
NEW MAP NAME: RX1b_SubSpace
LANDMARK NAME: lm2
CHANGE TARGET: Empty Field
DELAY BEFORE CHANGE TARGET: 0

Then in the map RX1b_SubSpace the info_landmark is:

NAME: lm2
I hope this helps.
Re: Changing level Posted by Le Chief on Thu Jan 1st 2009 at 1:24am
Le Chief
2605 posts
Posted 2009-01-01 1:24am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Yeah, you cant use the same info_landmark for more than one transition, only one info_landmark per transition between two maps ;).
Aaron's Stuff
Re: Changing level Posted by Necromancer on Fri Jan 2nd 2009 at 4:38am
Necromancer
392 posts
Posted 2009-01-02 4:38am
392 posts 1499 snarkmarks Registered: May 5th 2008
I'm glad you were able to get it to work. :)
Re: Changing level Posted by tnkqwe on Fri Jan 2nd 2009 at 7:02pm
tnkqwe
560 posts
Posted 2009-01-02 7:02pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
"Necromancer" said:
I'm also working on a map series. My map change does work from second to third. So what I did that could work for you is to use a Trigger_changelevel. Then within its properties type the name of the map that you want to change to and enter the name of the landmark on that next level.

I did this same thing in the second level but this time I made the info_landmark be named something different. (Not sure if it matters but it works) The trigger_changelevel can be triggered or it can be walked through.

So this is what I did for my first map:
I made the trigger_changelevel be:

(When "Next" is triggered the level will change)
NAME: Next
NEW MAP NAME: RX1_SubSpace
LANDMARK NAME: lm
CHANGE TARGET: Empty Field
DELAY BEFORE CHANGE TARGET: 0

Then in the map RX1_SubSapce the info_landmark is:

NAME: lm

In the second level I made the trigger_changelevel be:

NAME: No Name
NEW MAP NAME: RX1b_SubSpace
LANDMARK NAME: lm2
CHANGE TARGET: Empty Field
DELAY BEFORE CHANGE TARGET: 0

Then in the map RX1b_SubSpace the info_landmark is:

NAME: lm2
I hope this helps.
It's the same in my levels.But it isn't working.The change level sone can be reached only when you are holding the "crouch" button.What if this is the problem.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: Changing level Posted by Necromancer on Sat Jan 3rd 2009 at 5:44am
Necromancer
392 posts
Posted 2009-01-03 5:44am
392 posts 1499 snarkmarks Registered: May 5th 2008
You should not need to push crouch to change the level. I'm not sure what the issue is, maybe you can try to increase the size of the area that the trigger_changelevel covers. Try making it so that it covers the entire height of the hall or room.

Maybe if you can give an exact description of your level change setup with the landmarks and everything then that might help.

If it still doesn't work I'm not sure if I can help anymore but I'll still try.
Re: Changing level Posted by Le Chief on Sun Jan 4th 2009 at 1:06am
Le Chief
2605 posts
Posted 2009-01-04 1:06am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
tnkqwe said:
The change level sone can be reached only when you are holding the "crouch" button. What if this is the problem.
The trigger_changelevel only works if you crouch.. that doesn't make any sense. Perhaps you should give us like a download link to the map files or something.
Aaron's Stuff
Re: Changing level Posted by Necromancer on Sun Jan 4th 2009 at 9:22pm
Necromancer
392 posts
Posted 2009-01-04 9:22pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Where is your trigger located for the level change?

This is what I did:

Try to use the texture "aaa" and make a block in the hall/room/whatever and have it blocking the player from moving on. Then make that block that you just created be the trigger_changelevel. Make that have the change level settings that you want. Don't forget the landmark.

I realized that I am actually creating my levels for Sven Coop but the trigger_changelevel and the info_landmark settings should still work the same. If you want me to I will still post a Sven Coop sample map for the level change.

Just let me know. (You will need the Sven Coop game installed)
Re: Changing level Posted by erbetal on Tue Jan 13th 2009 at 3:00pm
erbetal
87 posts
Posted 2009-01-13 3:00pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Landmark problems happened to me before, now i hate them! :

/The two level transition landmarks must have the same name and may not be moved in each of the levels.

/The geometry around the landmarks may not be modified after the second level creation, or the transifition wont work correctly.

/The trigger changelevels should all have a different name, location.

/You may not forget that the landmark MUST be placed before the trigger changelevel or it wont work correctly, dont forget that you may not move the landmark in any case.

Thats why I use copy/paste with a section of my level (including the landmark) when i wanna make map packs in HL1...

If it doesnt work, i've made some post about the subject in HL1 editing; you should take a look. :sherlock: