Re: Decompiling help!
Posted by Dragon_Slayer on
Wed Feb 4th 2009 at 12:38am
Posted
2009-02-04 12:38am
12 posts
1 snarkmarks
Registered:
Aug 22nd 2006
Occupation: College Student
Location: USA
The map: dm_deathchurch
The game: HL2DM
The Problem: Annoying scream tends to loop and loop and loop...
What i want to do: Decompile dm_deathchurch, find the sound, delete it, and recompile the map (if needed).
I cant seem to find the author of this map, so if anyone knows the author, this will make my life easier, as i could just tell the author about this problem and save everyone here time! This is a great map, but for some wierd reason this screaming noise loops, and its a pretty loud noise heard around the entire map. I tried using vmex to decompile the map. I do not get an error that states anything about the map being protected, instead the decompile window stops here:
"Entities java.nio.BufferUnderflowException"
And the window freezes.
Any ideas? Its a great map and would like to put it back on the server, but the complaints are high on this one.
Re: Decompiling help!
Posted by Dragon_Slayer on
Wed Feb 4th 2009 at 1:33am
12 posts
1 snarkmarks
Registered:
Aug 22nd 2006
Occupation: College Student
Location: USA
Found out the author is: LMPQ {{MARIO}}. Cant find any contact info to him though...
Re: Decompiling help!
Posted by haymaker on
Wed Feb 4th 2009 at 3:08pm
439 posts
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Registered:
Apr 1st 2007
Location: CAN
hmm i just tried my copy of it, it's old but it works fine...Steam should be off...perhaps your AV or some other windows setting is killing it...
If you keep having probs, try and locate the coordinates ( you can open the bsp in notepad and look for classname "ambient_generic", don't edit the file though ) and the sound name, PM the file to me and I'll try it.
OR if you find the entity in notepad, you can delete it carefully and save the file under a new name
ps Entspy has a quirk where you can only edit an original bsp just the once, after that it will give you map differs errors.
Re: Decompiling help!
Posted by Dragon_Slayer on
Thu Feb 5th 2009 at 3:12am
12 posts
1 snarkmarks
Registered:
Aug 22nd 2006
Occupation: College Student
Location: USA
Well, id like to thank you guys for helping me on this :). But i found an older program called "EntEd", which worked. Now, i have taken out the sound (not really, just "muted" it). Now, i have to rename the file, cause of course i made a change to it. I am planning to call it "dm_deathchurchfixed".
I WILL include a txt file which states the sound change i made to the file, and that the map, and all of its works are all credited to LMPQ {{MARIO}}. so i will make sure he gets all credits, cause of course, i altered one thing...therefore it isnt mine.
Sound good to yall? i dont want to look like the bad guy here. I am a mapper and i know i will be pissed if someone stole my map and called it theirs. now we can put the map back on our server, and not have that damn looping noise to deal with!
Dragon_Slayer!
Re: Decompiling help!
Posted by fishy on
Fri Feb 6th 2009 at 5:07pm
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
Entities are all dealt with server side, so if put the updated map version on a server without changing it's name, then no-one would need to download it again.
Re: Decompiling help!
Posted by haymaker on
Fri Feb 6th 2009 at 8:28pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
you'd have to check make sure ented doesnt change the checksum of the file, if does clients will get "map differs" error. i know entspy has the option to allow for this, idk about ented
Re: Decompiling help!
Posted by heritagegirl on
Wed Jul 1st 2009 at 9:23pm
2 posts
0 snarkmarks
Registered:
Jul 1st 2009
1.)Are you sure you have java?
2.)When you say it freezes, is it freezing on the black screen that is decompiling the map or what?