Re: [Radiant Editor]CoD editing
Posted by Leperous on
Mon Jan 19th 2004 at 11:35am
Posted
2004-01-19 11:35am
Leperous
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Well, I know nothing about editing for this game, but let's see if we can get some tutorials and maps up! There are 2 files up though- an editor and map compiler- and feel free to pimp this site up amongst your little CoDish selves :wink:
Re: [Radiant Editor]CoD editing
Posted by matt on
Mon Jan 19th 2004 at 11:36am
Posted
2004-01-19 11:36am
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havn't played call of duty, but its supposed to be really good right?
Re: [Radiant Editor]CoD editing
Posted by Leperous on
Mon Jan 19th 2004 at 12:10pm
Posted
2004-01-19 12:10pm
Leperous
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So is that codpiler file the 'official' compiling tools?
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Mon Jan 19th 2004 at 12:31pm
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no, the official tools come with the editor. What codbuilder does is make a much better UI for the mapper to use. Much like erm, That compiler that orph used to use.
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Mon Jan 19th 2004 at 12:44pm
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Lep, Ive added a CoD tutorial, But it doesnt seem to have adde properly. Its in my profile I think, But not on SP.
EDit: nvm. Just noticed they have to be checked.
Also: the maps section. I suggest you just put single player & multi player maps as one map can have more than one gametype :smile:
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Mon Jan 19th 2004 at 1:05pm
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nah, When you make a multiplayer map you can define which modes its possible to play on & enter spawns for each game type.
Perhaps you could add a piece of info to the map details defining which gameplay modes it can play.
Otherwise youl end up with one map being uploaded several times for each game mode because it plays them all.
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Mon Jan 19th 2004 at 2:29pm
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Just noticed I think you have the wrong file uploaded. CoDPiler isnt as good as CoDBuilder
Re: [Radiant Editor]CoD editing
Posted by Jinx on
Mon Jan 19th 2004 at 3:12pm
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is cod a fishing game or something :razz:
seems more likely that an UnrealEd forum would get used, tbh... :dodgy: Or maybe a BF1942 one.
Re: [Radiant Editor]CoD editing
Posted by Dr Brasso on
Mon Jan 19th 2004 at 3:26pm
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well, i guess im gonna have to have a go at editing for this game now.....Korndawg, i'll be callin on ya bro!!! w00t!
Doc Brass... :dodgy:
Re: [Radiant Editor]CoD editing
Posted by 7dk2h4md720ih on
Mon Jan 19th 2004 at 3:48pm
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Jinx, I'm sure Lep would give an Unreal forum a chance, especially if someone put up the basic tutorials. :smile:
Re: [Radiant Editor]CoD editing
Posted by Leperous on
Mon Jan 19th 2004 at 5:27pm
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Ok, well point taken about other games too, I'm going to have to change a few things internally, and do more cross-linking between games and editors... it's a bit of a nightmare, but it'll be sorted :smile:
Re: [Radiant Editor]CoD editing
Posted by 7dk2h4md720ih on
Mon Jan 19th 2004 at 5:34pm
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That's great Lep... but I don't know if I can pay you for this month. :wink:
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Mon Jan 19th 2004 at 8:46pm
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Lep could you add CoDBuilder to the files list & possibly remove CoDPiler?
Re: [Radiant Editor]CoD editing
Posted by Dr Brasso on
Mon Jan 19th 2004 at 8:56pm
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any tuts you could put up for this game would be greatly appreciated Korndawg.... :wink: im gonna try and really have a serious go with this editor....
Doc B... :dodgy:
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Mon Jan 19th 2004 at 8:59pm
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Dont worry il get round to the good ones eventually m8 :smile:
thats enough for today, but 2mo perhaps map scripts / loading images & terrain patches :smile:
Re: [Radiant Editor]CoD editing
Posted by SHeeP on
Tue Jan 20th 2004 at 5:45pm
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do i need to have the game to do the mapping? cos tbh cod didnt seem to promising to me
Re: [Radiant Editor]CoD editing
Posted by Tracer Bullet on
Tue Jan 20th 2004 at 5:53pm
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I expect you need the game in order to have the nessecary resources.
Re: [Radiant Editor]CoD editing
Posted by Leperous on
Tue Jan 20th 2004 at 7:14pm
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You need the game to install the editor, yes. But you can always just install a 'normal' version of Radiant and have a fiddle anyway!
Re: [Radiant Editor]CoD editing
Posted by wil5on on
Wed Jan 21st 2004 at 12:06am
Posted
2004-01-21 12:06am
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Ive played the CoD demo... its pretty good. For those who havent played it, think a singleplayer campaign based DoD, with slightly better gfx.
Do you suppose its possible to make CoD maps with the demo? I seem to remember, I was able to map for HL:Uplink before I spent money on the full game.
Re: [Radiant Editor]CoD editing
Posted by Skeletor on
Wed Jan 21st 2004 at 12:46am
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2004-01-21 12:46am
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I was gonna ask the same thing. :biggrin:
Re: [Radiant Editor]CoD editing
Posted by Leperous on
Wed Jan 21st 2004 at 11:17am
Posted
2004-01-21 11:17am
Leperous
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Doubt it, the CoD editor says it needs a full version of the game to install- but I'm sure it only does a quick registry check, so perhaps you can easily fool it if you get a friend to send you the correct registry 'structure' :smile:
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Wed Jan 21st 2004 at 11:20am
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2004-01-21 11:20am
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you wouldnt have all the correct .pk3's
Re: [Radiant Editor]CoD editing
Posted by wil5on on
Wed Jan 21st 2004 at 11:47am
Posted
2004-01-21 11:47am
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Baahhh! Curse it all! Now I'll have to find someone who has cod!
Or, continue to make CS maps. I think I'll do both. :biggrin:
Re: [Radiant Editor]CoD editing
Posted by SHeeP on
Thu Jan 22nd 2004 at 5:33pm
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meh , think i'll start doing ut2k3 instead , cod will be gone in a matter of months
Re: [Radiant Editor]CoD editing
Posted by Aido on
Thu Mar 4th 2004 at 10:04am
Posted
2004-03-04 10:04am
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Hey all. I have a question about Terrain Patches in Radiant. I followed
a mapping tutorial on this site and it really got me thinking about
trying to create some maps for COD. The only thing left out of the
tutorial is how you actually add a terrain patch when you are finished
shaping it and texturing it. I tried right clicking on it add selecting
"Make Detail" and "Make Structural" but my terrain patch just
disappears. Actually it just dissappears when I do anything with it,
including pressing "Escape" . Can someone tell me how to add a terrain
and make it solid.
Thanks.
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Thu Mar 4th 2004 at 11:48am
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2004-03-04 11:48am
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It should default to a structural piece, dont worry about detail brushes yet.
What texture are you applying to the brush? & have you experienced problems like this before?
Also, press F to check your filters.
Re: [Radiant Editor]CoD editing
Posted by Aido on
Thu Mar 4th 2004 at 12:26pm
Posted
2004-03-04 12:26pm
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I just start off making a patch, move the vertices to get the desired
shape. I've added many textures, grass, snow, rock but it doesn't
make a difference. When my terrain patch is there on screen with a
texture applied, it looks reddish, indicating that it's still in some
kind of "Edit" mode. When I'm happy with a patch, what is the standard
proceedure to allow me to then creat another object, patch, box etc?
When I click outside my patch it just scales or moves. Is there some
kind of command/button that makes it finalised and part of my map for
good? I'm new to Radiant so I've never experienced this before - total newbie situataion - the embarrassment!!
Thanks again KoRnflakes.
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Thu Mar 4th 2004 at 12:37pm
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2004-03-04 12:37pm
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Escape should mean "ive finished witht his brush" im not really sure as to why it would remove your brush :/
Re: [Radiant Editor]CoD editing
Posted by Aido on
Thu Mar 4th 2004 at 1:23pm
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So, if you create a terrain patch, texture it and hit escape, your patch remains on the screen and you are ready to create another patch/brush?
Re: [Radiant Editor]CoD editing
Posted by KoRnFlakes on
Thu Mar 4th 2004 at 2:07pm
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Yeah, I have checked around for anybody else experiencing problems with dissapearing brushes but found nothing. I'm honestly not sure whats wrong, I would try a reinstall of the program.
Re: [Radiant Editor]CoD editing
Posted by Aido on
Thu Mar 4th 2004 at 5:29pm
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Ok. Thanks for all the help, I'll re-install and see what happens.
Cheers.